Nico [Devil May Cry 5]
🕑 Added 2019-03-29 19:41:22 +0000 UTC
Features
- It entirely based on the game body model, all original tattoos are preserved.
- Genital and rectal flexes and bones;
- Body flexes (stomach; a lot of flexes to manipulate butt/breasts/vagina, etc);
- Bodygroups;
- «Purple» rig-script;
- Wrinkle maps;
- Skins (with new tattoos/without new tattoos)
- Jigglebones (breasts,butt, hair);
- Support face bones, face flexes, eye-posing.
Hair, all clothes are separated models.
Changelog
29.03.19 - Release.
06.04.19 - Changed forearms position, fixed rig script.
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First preview by Ambrosine | Twitter
Second preview by Garean | Twitter
Comments
Andrew
Do you have the blonde hair for her?
MagMallow
Hi, almost the entire model is the original game model, except the pelvis, feet and some parts of the chest. I finished the guns tattoo on stomach by myself and added some tattoes to the areas hidden by clothes.
XXXNA
Hello I'm commander Sheppard. How do you recreated these tattoos in a custom nude body? Sheppard's out!
Lapinedours
Thank you Mallow you rock dude ;)
Ooooof. Thank you for this. So glad to have a model for Nico. Gladly paid a little for it and would do so again in a heartbeat.
Lapinedours
@The110th I have experienced the same issue with the arms, the shoulders have a weird deformation especially the right shoulder. I noticed that she have the same issue with the spine01 of the rig don't follow the spine01 of the IKrig .
Tasty
Also found this issue: if you go to import > sequence. It spawns Nico all the way down in the session rather than on the spot you were using her.
Tasty
A hip bone maybe? (root hip)
MonadoBro
Arms work fine for me
The110th
is anyone having issues with the arms? I cant straighten them or manipulate them properly once her rig is attached.
Pygo
Look at that...actual eyebrows. Nice.
confusing fate
Damn what a fine ass gal
The110th
Whats with the weird arms?
Great M8
Ayyy very cool!
Luna.
Thanks for the model, friend.