Leakoo
MagMallowa from patreon
MagMallowa patreon

Claire Redfield [RESIDENT EVIL 2 Remake]

🕑 Added 2019-02-03 15:24:40 +0000 UTC
Claire Redfield [RESIDENT EVIL 2 Remake]

Comments

PrincessZelda2020

Would it be possible for you to re-parent the Spine bone to the Pelvis bone? because I want to use the model for mo cap.

John Burkey

I'm kinda new to SFM in general and I couldn't find the Throat bulge slider even with the rig installed

Lapinedours

@Austrian: You locked the hand to the weapon? Why not locking the weapon to the hand and moving the hand?

Austrian

When I give her a weapon in the right hand and lock it there, I can not rotate the weapon a lot because the right hand isn't following the weapon correctly. How can I fix that?

Lapinedours

Thanks !

MagMallow

Thanks for reporting the issue. I guess it is fixed now.

Lapinedours

So the issue come from the IKrig you provided the spine01 of the rig don't follow the spine01 of the IKrig this is why we get this weird deformation so this is not a weight painting issue my bad sorry.

Lapinedours

The proportion of the spine bone ar done but the weight painting still the same so the deformation of the spine01 don't start from the join of it that give a weird deformation like this <a href="https://imgur.com/a/na4RY7Q" rel="nofollow noopener" target="_blank">https://imgur.com/a/na4RY7Q</a>As you can see the spine01 only move the spine02 but not the mesh. <a href="https://imgur.com/a/na4RY7Q" rel="nofollow noopener" target="_blank">https://imgur.com/a/na4RY7Q</a>

Pygo

Yep. Excellent.

MagMallow

Thanks for the feedback. I guess this is fixed now.

Pygo

I just checked this out and was able to reproduce the issue.

Great M8

Something is broken with the vagina as far as I can tell. After applying the rig and moving the pelvis, parts of it seem to want to stay behind <a href="https://gyazo.com/9b5a191deeef5aac850b7aa0e2520de7" rel="nofollow noopener" target="_blank">https://gyazo.com/9b5a191deeef5aac850b7aa0e2520de7</a>

Pygo

This version is looking much better, thank you.

Will test later tonight

MagMallow

Thanks for the comment, I added an archive with a test version in which I tried to fix the problem with spine bones.

Pygo

<a href="https://imgur.com/a/hnA6BWK" rel="nofollow noopener" target="_blank">https://imgur.com/a/hnA6BWK</a> Here you can see Claire on the left and the Plain Doll for reference on the right, and with the relevant bones showing. As you can see, Claire's spine can't be curved gracefully, presumably because of the bone placements, relative lengths, and/or weight painting. Spine 1 is significantly shorter than the other two and seems to be placed too high up, making it impossible to curve the lower part of the spine at all, since Spines 1 and 2 rotate at almost the same location, high up on the body. The poor girl is paralyzed from the rib cage to the hips.

MagMallow

The model has been updated, try to redownload it.

Hey, thank you for this wonderful model its truly some quality work you have done. I was wondering if you could add a preg flex similar to that of your LIS models? thanks again.

The110th

Whoa! what's happened to her? Pulled Jeans the wrong way round, and her Rig is Funky

MagMallow

I asked a fairly experienced animator, he didn't notice serious problems with these bones. Could you make some screenshots to compare problem areas of this model with similar ones from another? It needs me to know exactly what needs to be fixed. Anyway, thanks for feedback.

Pygo

Looks like a slight improvement on spine 2, but still can't produce a smooth curve across all three spine bones, and I'm pretty sure the issue is spine 1 is too short/spine 0 is too long. You can't bend the bottom half of the spine at all: spine 1 and 2 both seem to be effecting the mesh at the same spot.

Pygo

Spine bones are not usable in their current form. Spine one and two rotate too far up on the body, causing absurd bends. Also the shoulders are pretty bad, and there are no shoulder twist bones to mitigate some of the problem. These are the only major issues I've found. The flexes are amazing and I'd like to do something with this incredible ass she's got. I can live with wonky shoulders, I guess, but I really can't work with this broken spine. Hope you can fix that, at least. Love your work. Edit: I just saw the hotfix for today and it includes the issues I brought up. I'll check that out now. Thanks!

Lapinedours

Thank you ;)

Lapinedours

Sorry if i disturb but you need feedback. hope it help.

Lapinedours

The jeans pulled don't have the same orientation of the default jeans.

MagMallow

Thanks for your comment, it will be fixed soon.

Lapinedours

<a href="https://imgur.com/a/jlIzmE5" rel="nofollow noopener" target="_blank">https://imgur.com/a/jlIzmE5</a>

Lapinedours

The rig you provided don't seams to work. There is no ik, tried 3 times. Did i miss something?

Lapinedours

Will you do Ada next?

Can I ask you to make the jacket more editable so that it can be opened?

Lorisor

Re-commenting. There's some sharp funny business happening at the crotch area. <a href="https://imgoat.com/uploads/597e50502f/193624.png" rel="nofollow noopener" target="_blank">https://imgoat.com/uploads/597e50502f/193624.png</a>

I'll just say. Thank you so much for this model. Everyone has been waiting for her for a long time :))

Gunther72

beautiful.

theo

I love you!

TAKE MY MONEY!!

nice!!!


More Creators