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Flycast Progress Report – Mip-mapping properly implemented now on both Vulkan and OpenGL
🕑 Added 2020-02-11 14:18:24 +0000 UTCSome significant improvements have been made to the Dreamcast emulator core Flycast by flyinghead that serve to increase the graphics accuracy.
For one, the OpenGL renderer has mip-mapping support now for the first time. Second, all texture mipmap levels are now uploaded to the GPU. The Vulkan renderer no longer auto-generates mip-maps and instead uses the proper mipmap levels. What happened before is that these auto-generated mipmaps would ‘bleed’, whereas the ones provided by the game do not.
To read the full article, click here.