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[HS/KK/AI] HSPE/KKPE/AIPE 2.11.0

🕑 Added 2020-04-18 17:16:00 +0000 UTC
[HS/KK/AI] HSPE/KKPE/AIPE 2.11.0

Comments

Joan6694

That's very strange, are you sure you don't have the dll twice?

I've noticed that, if you download a new version of HSPE but do not delete the /Plugins/HSPE folder it goes very strainge. You end up with two HSPE icons and the config files never get upgraded to the new version. You have to remove the /Plugins/HSPE folder too or make a backup. One of the biggest issues I have is with Windows and permissions. A DLL file might want to create a folder or overwrite a file but it doesn't and updating the HoneySelect permissions or removing a file is the only was an updated version is created.

wyrmmaster

Thanks for the prompt response!

Joan6694

Alright ok, I get it now. The problem is, this isn't just about HSPE, the same problem probably happens with RendererEditor, VideoExport, NodesConstraints and maybe even IBL. I can't just bring back the old solution cause that gave me more problems than it actually solved, so I have to find a new one, for all those plugins, and it will take time to release them all. You can still rollback in the meantime, or wait for all the updates to happen.

Stardust252

Great update! I really need to turn off all the dynamic bone functions of the collider. He is too convenient.

RachFitz

It does. My camera was able to be normally freezing when i toggle freeze camera menu from previous update... But on that current update. It's just ruined. Idk if you removed the dll script where you had a better script before. For example when i toggle the HSPE and start to pose it on FK... And toggle the freeze camera it's just lets the camera move even when toggle freeze camera menu is on. Same as well to Renderer Editor. Please bring the old settings here, like camera won't able to move when you click on free camera freeze button. It would be better if you fix this bug.

Joan6694

They're normal tentacles by a modder named "Sin" that I took and modified for my personal use. Sorry, can't share them since I'm not the original modder here.

wyrmmaster

Oh, also, thanks for the badly needed IK sliders!!!!

wyrmmaster

Just wanted to say what amazing work you do. Also, wanted to ask where you got IK tenticles?

Joan6694

What the hell are you talking about? HSPE doesn't interact with the camera, please be more precise.

RachFitz

This Update just ruined the HSPE... I liked the previous one where camera would able to freeze even after editing facial expressions or posing...

Rez

My bad. I found the option to "Draw Lines" just now. This solves the problem. Thanks again :) Until now I thought they were always on no matter what. It just makes more sense for them to be hidden while Axis button is in the off state following the rotation spheres.

Joan6694

Well, I'm gonna go ahead and say that yes, it should be possible technically. However, since this is a vanilla feature that was introduced in an update... Isn't there a setting for that? Sorry I don't play CharaStudio a lot but can't you just hide them altogether? Or do you want to hide them selectively (aka sometimes yes sometimes no)?

Rez

Thanks for the update Joan. Is there any way to hide the wires representing the skeleton of FK/IK characters in a scene while they are selected and Axis button is off (KKPE)? If not is it possible to have a toggle for that? My issue is that I have some scenes which I use to preview characters and I need to have all characters selected at all times so when I drag and drop a chara card from explorer they all get changed to the new character in different outfits and poses. As it is now the white lines just get in the way and are distracting. They're unaffected by HideUI as well.

Joan6694

Technically yes. Realistically, no, it would be too annoying to do.

Joan6694

No, Timeline is not compatible with AI, it's only HS. I don't know what this button is.

Ganzt

Hi, is there a way to make the naturally dynamic bone colliders interact with other objects (sos cock for example) or parts other characters? I know how to place them as items on characters to achieve this effect but was wondering if there was a method using the already present colliders.

Mehmet

Hello, is timeline works with AI? All my plugins up to date but couldnt start it in neo2 yet. Cant see it in F1 debug menu also. Got this new button with 2.11.0 but its unresponsive http://prntscr.com/s2ifgr

Joan6694

They're supposed to be in StudioNEO_64_Data. However, if you're talking about a real crash here, the logs should have been copied to a folder dedicated to the crash with the name of the folder being the time when it happened.

Pkidden

I was going too, but my HS is no longer making them automaticaly. (They are no longer appearing in my HS folder?) I don't know what to do about it.

Joan6694

Send logs please

Pkidden

I know this is beta. But was getting HS Neo crashes (Using VNGE , Scene Save State) and had to roll back to HSPE 2.10.1

Laird Destro

Can someone share an example of the dirty function in action in a scene on the Discord?

bob rob

YESSSSSS, Thanks for the dirty option you dirty dirty baguette

Dr.Bloodmoney

Awesome work as always, thank you!

Joan6694

I don't know, maybe, maybe not, I didn't try.

Laird Destro

"Make dirty" function...Does this mean I can finally pause some of the animated studio objects? If so this will be great for those Aizen effects mods.

hankokoli

Good!☆


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