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IMPORTANT: The $500 Milestone and LifePlay 3.0 (AI and Interaction Overhaul)

🕑 Added 2020-02-15 15:39:00 +0000 UTC
IMPORTANT: The $500 Milestone and LifePlay 3.0 (AI and Interaction Overhaul)

Comments

Icarus Media

In case it's not apparent i like your game. :-)

Thank you so much for your support so far and for increasing your pledge! Yes, the support from everyone over the last 24 hours or so has been amazing and we're almost at $400!

Vernon Banks

I have loved watching this game progress and now we are finally getting some AI to have meaning?! woot i hope we reach the goal! we are almost at 400 at least

Thank you for increasing the pledge, Lee. And for all your help with the video and promoting the game. And yes, I have considered the performance impact. The thread thing won't be much of an issue because I'm going to implement multi-core processing to the game soon (probably v2.20) anyway, And of course, nothing will be rendered graphically unless it's on visible on the screen - UE4 has a pretty good Occlusion Culling system. I might even use some LODs too for crowded space like nightclubs etc.

Lee Thompson

Ok I'm in, I'm going from the cheapsake $1 tier to the slightly less cheapskate $5 tier. (I wish it could be more but I'm already pushing my Patreon budget.) 3.0 looks intriguing but one note - I'm sure you've thought of this already but you'll want to watch out for your NPC 'living their lives' thread(s) causing performance issues. Obviously they shouldn't be rendered in any form unless the player is near (or at) their location.

Thank you for your concern about the project - it means a lot to have a fellow creator supporting and caring so much about the project. Honesly though, I seriously doubt I would ever enable that Charged Upfront feature - giving patrons the freedom to pledge whenever they wanr id pretty much one of my commitments for the project, up there with each update being free and released to everyone right away. Sure, like every other Patreon creators, I always lose some pledges during the last week of the month and then some declined ones at the start of the next month, but I’m pretty much used to that now. pledging and deleting the pledge before any charges have reduced a lot since I include a reminder about “Charge Upfront is disabled” in my welcome and thank you message (which shows that most people doing it before were simply intending to make a one-off donation but made a mistake, not deliberate). Pledging and deleting only to download isn’t a problem at all tbh, the game being free is pretty much the first thing a person would learn about the project (it says so in the first loading screen!)

Thank you so much, King Crimson! For the generous support and the kind words :)

Paying my dues ;) Looking forward to 3.0, I think you can make it happen especially with all the content you've poured into this game for the past two years... Can't wait for the next update!

Icarus Media

A few ideas, suggestions etc: As nice as that figure is, you and I as creators both know that that figure can change rapidly. Even more so when it gets near the 1st, people promise to pledge, download and then unpledge. Meaning you get $0. I know you don't like it but for more financial security you may wish to reconsider the charge up front feature. I like the planned improvements. It sounds that it will be almost like a 3d game as opposed to a 2d one with 3d elements. I did have one idea: Personalities. Personalities could affect the text of scenes as well as the likliness of an NPC being in a certain building, i.e. dirty personalities will be more likely to appear in a strip club than a shy or religious personality etc etc. Keep it up.

the interacting with npcs directly by click on them in a 3d space in itself would be a big UI improvement too. For certain actions that interact with furniture objects. I will also allow the player to click on the object (like clicking on the treadmill on the gym to start doing cardio for example).

All the best mah dude, we get there, might increase my pledge. Btw, would like to see huge changes to the UI of the game, something far nicer and user friendly to bring in more traction to the project.

Thank you so much for your support! I always try my best to continue improving the project. The game isn't all that popular right now but my philosophy has always been 'try to make a great game and the players will find it eventually'.

Skalli

Reading this I'm glad I decided to pledge, it's just a small amount, but the game kept getting better and you deserve it. If you can pull of these changes the game will probably gain a lot more traction. Seeing you other changes I have no doubts that you can pull it off. Good luck!

yes, of course. Your spouse will be the very first NPC AI package to work on.

Matt Gorman

Does this mean a spouse will actually live and be in the same bedroom with you?


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