Dragon Ball: Sparking! Zero - HDR Optimized Settings
🕑 Added 2024-10-11 07:59:14 +0000 UTC
The game is NOT using/applying Xbox, Playstation or PC HDR Calibration app settings.
The game after patches has a fairly good HDR implementation as it now reaches 10.000 nits Peak HDR Luminance in some occasions but still with just a generic "Brightness" slider in-game which will only affect the exposure of the picture.
By default the HDR rendition is too dark compared to SDR (with only the highlights having high luminance) so I recommend increasing the "Brightness (HDR)" slider to 100 (Max)
Then I recommend using HGIG in order to have both bright colors similar to SDR but without making highlights too washed out
Enjoy,
-P
Comments
P40L0
I think it changed after patches but you're right. Post updated ;)
Hasnain
In my testing and also gaming tech on YouTube, the max luminance value I got was 10.000 nit instead of 1.000 nits (PC version).
P40L0
No, with RTX HDR leave it at 50
nERv
When I use rtxhdr I must increse brightness too?
Laurens
Thanks I will give it a try
P40L0
Then it's something wrong with the monitor settings as native HDR should look better than RTX HDR. Try the new settings for Dragon Ball and then try using HGIG on the monitor
Laurens
I mean it uses it but itβs not an oled so if I tie. On hdr in game the game gets to dark π
P40L0
This is impossible as for using RTX HDR the display must support HDR?
Laurens
And what if monitor does not soppurt hdr natively because I only use rtx hdr should I have 100 for sdr setting too ?
Gianluca
Yes, after playing a little bit more itβs better to leave BL to default value. I think itβs even brighter the image rather than using DTM.
P40L0
Yes
Laurens
And for pc with monitor is it the same ?
P40L0
Having played it a bit more I agree with the first suggestion, so I've updated the post. Black level is perfect as is tho
P40L0
Still 100
Mark Barry
So what brightness if we wanna just use hgig?
Gianluca
I noticed that using HGIG over DTM produces a better image quality without washed out colors. Also raising Black Level to 55 can help a bit