PixelzwithaZ
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Light Baking Explained
🕑 Added 2024-01-28 03:38:06 +0000 UTCComments
maxgamer134
Light Baking is rendering the lighting onto the textures and "baking" it so it is permanently on. It's more performant than dynamically lighting the scene, which renders the lighting pass when you're playing and not beforehand. Yields better performance. As for post-processing, that is a whole different story...
HeyItzRare
oh is THAT what the sideways map was for???