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June update (B)

🕑 Added 2019-06-26 22:32:09 +0000 UTC
June update (B)

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Hey Jeremy thanks for the feedback! Good to hear the STL worked without problem. While you're right it's a bit out of scope to do PNG texture maps instead of colors, I have been thinking about doing this as it both improves compatibility and performance when using the models in game engines. Again, I'll think about it but for now I'd take that as a feature request :)

I imported all the STLs into Simplify3D as if I were going to 3D print them and all was fine. I imported the OBJs into BuildBox and they imported without error. I haven't looked at each individual one in BB yet, but so far everything looks good. BuildBox doesn't support the material files though. This may be a little out of scope, but ... Any chance you could export the color map as a PNG? From the BB forums: ".mtl is a shader and Buildbox 3 has it's own shaders which are not compatible. PNGs are used for textures, which is just a map for colors. You can't convert a shader to a texture. Shaders are made up of textures and lighting data. Textures are a component of shaders. What you need to do is save your color map as a PNG. Use the OBJ for model data only."


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