Preps for auction π€
🕑 Added 2024-08-25 22:50:36 +0000 UTCSo, how things are going at the moment. I'm in the middle of workingπ΅ on the Auction Room at black market, create and tweak the mechanics of presentation and selling. The basic idea is to create a much more profitable state π°π°π° for the player when training certain characteristics to fit the theme, rather than just having a large number of all possible skills in the sample.
In the future, this mechanic should be expanded with orders for training special samples.
Also the work flows into things related to the sample's random skills at levels. When checking it, it turned out that there are a number of bugs there π I will write more about the redesign of this system later.
Comments
GoodBadRobot
No, it's planned to be a full-blown auction with bidding and a room full of alien connoisseurs. Very likely it won't be full right away, but in time, yes.
theycallmeODST
Thanks for that.And maybe you could change a machine to training anal theory at the next build?
JackWilliamson
So, will the auction have an audience, or will that be for later builds?
GoodBadRobot
Yes during the remaking of the random skill drop system some skills just didn't appear, this has been fixed and will appear in the next build. Please be patient. And I also Apologize π for the time you spent looking for skills that don't drop off π
theycallmeODST
bro,i just can't find a girl have Sensetive Colon.Was i so unlcky or maybe i use wrong way? I ues bulid 22 .
DonQuiWho
I'm sure I dropped you a note about this long long ago, but anything you can do to improve the reward/effort relationship has just got to be a 'good thing' What has put me off spending lots of time on this game so far has been that sometimes the effort does not feel as if it was worth the candle. Whatever you do, it will never be 'perfect' nor to everyone's particular taste, but enhancing that aspect can only get you a major 'uptick'. So look forward to seeing what you come up with