Additional machine modules
🕑 Added 2021-01-18 23:06:43 +0000 UTCToday's post is about something that has long been present in the interface of the machines but was not been implemented yet, in the current version, you can see some cells near the machine icon, now finally it became possible to add modules (1)
Some of which can be bought or found somewhere in the stashes, some modules suitable for several machines some designed for only one, in the menu after pressing the add button you can see all available modules for this machine (2), modules are divided into 3 groups:
- 1. Adding special skills that can not be obtained by other means (5) (like introducing some special desires or inclinations of the character)
- 2. Modules that affect machine parameters (work time, efficiency and cost) reducing or increasing them
- And the last type are special modules that can remove unwanted skills from programs or machines, invert training or add some visual things like X-ray screen. Also some modules will be displayed on the machine and its animation visually (3-4) like electroshock stimulation or syringes for injections.
The system with modules in general is ready, left to configure the modules themselves and place them in the game world.
Comments
Mikael
Cant wait to play!!!
Erbaq
Wow, what a surprise. This new update looks very interesting!! Hope to play it soon! Thanks!
Alva
This oughta be fun to mess with
KNight Hammer
These training machine modules look pretty interesting. Can't wait to try them out myself!