Thrallworks Update #14: Keller and Clopping
🕑 Added 2021-07-29 20:14:50 +0000 UTCSorry about the late day, but I have had some Bad News lately; a close relative of mine is in hospital with Covid. Seems like it's going to work itself out thankfully, but I'm still a little worried.
Anyway!
Kellahhhhh
As you see about, I've been roughing out Keller designs. I'm thinking more in the way of expressive body language and a limited amount of expressions would be the way to go; we'll see how it goes. As you may notice from the intruding Cerise albow, Keller's noticeably shorter than Cerise, but that's because of her heels, she's pretty much the same height/a little shorter without.
And look at the DONNNNGGGGG

PWHAAAAAAR LAAADDDDD
Intro and Side-Thralls
Beyond that I've been working on the Intro text, and in doing so realize there's a couple of other thralls that'll be turning up hither and thither.
I'll probably just pick some of these myself, but every now and then I think I'll make a poll about a thrall to see about sliding them in. I have to be careful with my assets so making the game doesn't take a huge amount of time, but some are going to be unavoidable.
At any rate, I think we're going to be in a good place soon to get the whole orientation demo (or the parts I'm keeping at least) hauled over to Unity when L-D's re-asseted. I feel like I still want to polish Cerise up and figure out better ways of arranging expressions before tackling L-D, but in the long run, it'll speed things up 2x 3x, is my hope.
- Same old same old~
- A new Park scene, with a decent number of choices in it! Boy, would that I had the time to do CG's for each outcome, it'd be great...
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Enjoy!