[Electrum+] Dungeons & Lairs #41: Water Weird Ruins (Levels 8, 11, 14, or 17) - PDFs and Maps Only
🕑 Added 2022-05-20 14:01:04 +0000 UTCDownload the PDFs at the end of the post. Link for map pack is listed below.
---
Get the Foundry Pack and Digital Assets:
The version presented here does not include the Foundry Pack. You may receive those as an electrum patron or as a one-time purchase via our website.
- Patrons: https://www.patreon.com/posts/66640500
- One-Time Purchase: https://dmdave.com/product/dungeons-lairs-41-water-weird-ruins-digital-asset-pack-pdfs-and-maps/
Get the Roll20 Version:
- One-Time Purchase: https://marketplace.roll20.net/browse/gameaddon/16658/dungeons-and-lairs-number-41-water-weird-ruins
Adventure Details
Water Weird Ruins is a Fifth Edition plug-in adventure for four characters with an average party level (APL) of 8, 11, 14, or 17. Deadly elementals, both living and undead, haunt the crumbling ruins of a flying castle. Characters exploring the ruins discover clues pointing towards vast wealth hidden in the ruins’ numerous secret areas.
Get the Maps Here
Because the map files are so large, I put them into a separate post to make them easier to find. Plus, for those of you who aren't interested in running the adventure, you may bookmark this post to use the maps for an adventure of your own creation.
Get the maps: https://www.patreon.com/posts/66642869
Continue the Adventure
This is just one part of four featuring Tovin's Flying Castle. If you don't want to play the other parts, no worries—they each stand alone!
Get the rest of the adventure using the links below:
- Dungeons & Lairs #42: Wyvern Motes (expected 5/27/22)
- Dungeons & Lairs #43: Vampire Undercroft (expected 6/3/22)
- Dungeons & Lairs #44: Xorn Tunnels (expected 6/10/22)
Creative Team
Designers
- DMDave
- Laura Jordan
Writer: DMDave
Cartography: DMDave, Forgotten Adventures (assets)
Artists
- Matias Lazaro
- Nacho Lazaro
- Paper Forge
- Fat Goblin Games