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Help Shape Future Map Releases - A Weather Poll

🕑 Added 2025-11-30 20:30:13 +0000 UTC

Comments

Bryan Harrison

I think having a separate .png overlay would help for my own file management as well. I love all the options you provide, but sometimes it's a bit overwhelming to decide which one is right for the game. It also uses a lot of space if every possible iteration is saved. So having the base file with a set of transparencies would be much more flexible.

Ben Barrey

I only use the clear maps and I use foundry vtt weather effects and dynamic day/night in my CoS campaigns. I’d gladly forego the weather maps to give you an easier time to create more maps. The only exception to this is snow/rain maps, but just for the snowy ground cover, like puddles, etc. are useful but the weather layer I add later. Thanks for all your work!

Ivan Maras

Andy I am so glad you’re asking, as I often had similar thoughts when downloading your beautiful maps. Here are my takes: - Clean, gridless day maps without weather effects are best, as I can easily add weather and nighttime in Foundry. - Daytime Fairytale and Gloom are the only maps I use, as I find them fitting my Curse of Strahd game the best. - No light versions are very welcome, as sometimes, lit versions seem out of place during day time - A fog option is nice to have but not a must as animated fog can be added in Foundry - One clean day grid file is welcome (even if it remains unused or is just low res), just to see visually how you intended the grid to be To put it short: I actually mostly just use Day, Gridless, Gloom, Lights on (lights off version is helpful half of the time). Everything else is added in Foundry. If I might add another feedback: I’d much appreciate even the dark fairytale and gloom maps to be a bit brighter (Bluewater Inn!!!) as they can be easily darkened in Foundry but not brightened without also brightening the light sources, which looks very ugly. Thank you so much!

Fynflood

Rarely do i select a map that has weather, as Foundry does a great job at doing that for me. I do enjoy the various colorways tho, but almost always stick to gloom (they're always beautiful). Totally off topic, but the one struggle I do run into is map size and orientation - I use a 4k TV with a touchscreen for the minis, and often times I can't get the map to fill the screen due to it's DPI. Not an issue with online play, but in person it's cumbersome. Just tossing that into the wind :D

Jon

I use the clearest maps (usually plain old sunlight). If I need weather, I just use Gambits FXMaster module or the baked in stuff in Foundry. You could add an overlay as an option but personally, I wouldn't use them.

Jeremiah Johnson

Weather overlays would be great, because it would make it simple to change weather conditions on the fly for my VTT game. As a small side note, as a Roll20 user who is just getting to know the foreground element, I'd love to see more maps that utilize that and have a separate foreground layer.

Tyberius

While I sometime use different colour variations in my games I have to admit I usually try and avoid the ones with any weather effects on them. This is primarily due to Foundry now days having so many options around weather/ambient effects that it's very easy for anyone to just add their own. I'd be happy to any strong environmental changes on maps such as snow, lava or anything else like that here and there around the map but I think most people would be happy with just the .png files of weather effects. Loving your maps as always Andy!

Ako22

Colour variations are great to help set the mood but weather and fog isn't needed. On Foundry the token appear over the weather which is less useful to me. A png would be perfect as it can be set as a layer above the tokens when I want a simple non-animated solution. Like many of the others, I use Foundry’s built in weather and fog system but this does tax my players with lower end computers.

Yevhen Stolitnii

I don't need any effects that I can add in VTT animated.

Richard Stahl

I do have other mods that I use that provide weather when needed, so I actually prefer maps that don't have it baked in, so I can customize based on story.


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