Leakoo
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Project Update and Delay

🕑 Added 2024-09-11 06:20:38 +0000 UTC

Comments

Acerola

Yeah particles are tough cause no matter what you're taking the 2x2 pixel overhead so the compute splatting subverts this cost, I don't have time to implement that though so instead I'm trying to find the fastest instancing methods with basic indirect rendering.

helviett

Cool! 'Comprehensive' (and memes) is what people love in your videos in my opinion so it's worth the delay for sure. For my first graphics programming interview I had to make any test project to show my skills. I've decided to go with GPU based Particle System to learn compute shaders on the way. I had tight deadlines so I just picked few GDC talks and codebases\article that share same ideas on PS implementation. I got the job but the interviewer literally said that it's the worst possible GPU based implementation and it's a shame that this implementation is widely adopted :) .


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