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Translator++ Ver 2.1.1 - New year, new UI, new feature, new capability

🕑 Added 2020-01-04 04:19:43 +0000 UTC
Translator++ Ver 2.1.1 - New year, new UI, new feature, new capability

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So on top of the old bugs (line breaks not applying, and common events not being patched) still existing, 2.2.10 now fails to compile. When you try to compile at all, the "Save" icon just perpetually spins.

2401PT

I have tried translating a few wolfrpg games and there seems to be a problem writing(or reading) the filelist from the initial.json file. So, it manages to extract everything but then fails to load the actual list of maps/etc. into the ui.

I've found a bug that comes from RPGMaker Trans. You cannot use an unescaped > character in your project. For example I was using >_< emoji and it took me hours to figure out why it wasn't patching. If you can't fix this can you please handle the error at least? Thanks

RPG Maker VX Ace patching for Common Events just seems to...not work? The patch doesn't apply any of the translated text to Common Events, I'm not sure where the text is even going to. Here's the patch creation log: https://pastebin.com/TThnJN2k Here's the .txt output of Commonevents.txt: https://docs.google.com/document/d/1MGFxjiLyuaGNrfHVevNgpxbUhCoRNbXYJ_Y4fvl-nZQ/edit?usp=sharing It looks like Translator++ generates the translated text on patch creation (at least according to the .txt file), but it's not getting applied to the .rvdata2 for some reason. Thanks for the hard work.

There's a formatting issue (I think?) with Armor/Weapons in VX Ace patching. For some reason the translator doesn't apply line breaks to the patch for armor/equipment. Oddly, line breaks *do* apply in standard dialogue. Not sure what the deal is. Also I think the word-wrapping might be malfunctioning. I've set the character limit to 41, but it wraps way before it actually hits 41 characters: https://i.imgur.com/VIXJruH.png (Edit: I've figured out it's if you manually apply linebreaks in the Source column of wordwrap that it messes up, would be nice if this was fixed because the initial column is huge otherwise and manually shrinking it cuts off the text).

For more information, I include it here:https://www.patreon.com/dreamsavior/community

Does it really work for .wolf games? of all I've tried with none works ... 😢

Dreamsavior

Probably, because RPG Maker trans failed to compile your translation. Please try to export your project file by file to find out which file caused the problems.

Dreamsavior

Make sure you've updated your OS with the latest update/service pack etc.

Dreamsavior

Yes, of course. I will create that in the future.

hi, i have a problem "Unable to run PHP Interpreter!" i tried to uninstall visual c++ and install it again but it still gives me the same problem What I can do?

Excellent work so far. May I have one request: Is it possible to customize the content of the Common Reference table? It would only improve the program if we had the ability to remove some elements like LUK (it keeps appearing randomly out of place in translations) , and to add new custom words or even custom dictionaries or tables with names or terms. Thanks again.

I know that I can delete a column by right-clicking it selecting delete but sometimes I don't want to remove the column I just want to clear the texts written in it, so please add a 'Clear this column' option. Also, can you add a Bug Tracker? There are plenty of options out there.

when i export to the file folder it doesn't exist .. what happened ... help me

Dreamsavior

More information about this would be appreciated.

TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be one of type string, Buffer, or URL. Received type undefined

it happens to me with a lot of games :'(

I opened Nightmare School ~Lost Girls~ ( https://sukebei.nyaa.si/view/2664076 ) with Translator ++ but it didn't work. Translator ++ started a project as usual but I could not find any text to translate.


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