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Translator++ Ver. 1.5.23

🕑 Added 2019-05-27 00:03:05 +0000 UTC

Comments

LPerrie

I am having similar problems to the ones listed above. Google gives me Error 404 and I am having trouble getting Bing to do batch translations. I've been going through and translating each map separately but some still won't go through if they have more than 1 batch.

Omar Soberanes

It does not work anymore, it does not matter what I do ... change my PC and google account and continue with error 404

matth

Bing works in all files here, except the commonevents.json; others (google) will show the error 404. Atlas does not respond. when i replaced the files in www\data, is still in jp

Ivan Aedler

You need to configure it (tool icon, the last icon), then put in LANGUAGE title: Source Language: English. Target Language: Portuguese. Then, just hit the (two squared icons), the one with 'A' over it (Batch translation). I use GOOGLE at the source, and I put 'INITIAL' as the target column. If your extracted game already has 'INITIAL' filled with english text, either erase it before, or put in another column like GOOGLE or TRANSLATION 1.

Bester

Same here...

Omar Soberanes

It does not allow me to translate, I already have time when the program with VPN and I never failed until today ... HELP Error when translating data! HTTP Status : 404 Error Type : You are probably temporarily banned by your translation service! Please use online translation service in moderation

Fealow

Bing has not worked well for batch translation since this programme was born unfortunately. This is due to bing accepting a lower maximum amount of characters per request compared to Google. I personally prefer bing for machine translating as it does a better job of preserving non alphanumeric characters. Which is usually the cause of script issues when auto translating. Hopefully dream saviour can sort this issue out for us as it's been going on for quite a while now.

kgv41

Hi. I'm having some issues with the batch translation feature. It seems that bing is the only option that works, and even that gets stuck on "Waiting 5000 ms..." after one or two batches on any file. Any advice?

Fealow

I'm back again with another problem. When i export the finished translation and then apply it to the game folder the game still uses japanese text. I have removed the RGSS file from the games folder so theres no possible way it could be pulling all the scripts from that.

Fealow

Yeah I eventually opened it in notepad++ and there was nothing that needed translatingin there. Sorry to waste your time, appreciate the quick response though!

Dreamsavior

Perhaps nothing is translatable in your Map001.rvdata2. It's common that not every map data is imported. And about the warning mb_detect_encoding, you could ignore that.

Fealow

I keep running into a problem where "Map001.rvdata2" is the only file that is not able to be imported into translator++. The only error i get when opening and building a new project is this: Warning: mb_detect_encoding(): Illegal argument in F:\Translator++\Translator++_1.5.23\Translator++\www\php\function\trans.php on line 12 Any idea what might be going on here?

oneechan-yamete

or maybe its because there are to much file (at least 420)

oneechan-yamete

hey bro ty for ur work i wanted to know is that normal when i want to use it on a rpgm VX ACE game with RVDATA2 file its said to me Warning: mb_detect_encoding(): Illegal argument in C:\*\*\Desktop\Translator++\www\php\function\trans.php on line 12 then its freeze on with the loading ? or when its worked the first time he have copied all file in a folder but didn't open them and it stop up with open cache and loading in the green bare

Dreamsavior

Just create a new project normally. Translator++ will automatically detect whether the the data is pre-extracted or not.

Omar Soberanes

Hi, In WOLF games I do not have the file (data.wolf) that I can do?

chalbodao chaves

Hi, I can not translate this game from English to Portuguese.

Dreamsavior

Unfortunately, no. But you can build your own 32 bit version by downloading Nw.JS 32 bit version. It is fairly easy, I think you can just overwrite everything on Translator++ with your NW.JS 32 bit (except anything related to manifest.json of course) CMIIW

Reapz แงวว

Do you have a 32-bit version of translater++?


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