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Translator++ Ver. 3.4.15

🕑 Added 2021-04-17 04:18:36 +0000 UTC

Comments

Jeress

Thank you, I was messing with tags but didn't think about that.

Quix

Thanks for the help. The descrambling worked fine. Now I can read the Japanese texts properly. But there's been another problem where I can't inject translations. When I start inject/apply, the process doesn't end and continues forever. The "processing" bar keeps moving with the message "Parsing data. The window will appear hang sometimes. That's normal!" above it. The procedure gets stuck on the file "wuvorbis.dll" and doesn't progress any further. Any clue as to why this may be happening?

Hi, So I'm in the process of trying to translate a renpy game but every time I load it into translator++ I get this message when I try to open the game : [code] I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/galerie_chapitre24.rpy", line 7: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_chapitre2.jpg" ^ File "game/galerie_chapitre24.rpy", line 26: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_magazines.png" ^ File "game/galerie_chapitre24.rpy", line 48: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondcolinfiche.jpg" ^ File "game/galerie_chapitre24.rpy", line 62: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondhanielfiche.jpg" ^ File "game/galerie_chapitre25.rpy", line 7: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_chapitre2.jpg" ^ File "game/galerie_chapitre25.rpy", line 26: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_magazines.png" ^ File "game/galerie_chapitre25.rpy", line 48: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondcolinfiche.jpg" ^ File "game/galerie_chapitre25.rpy", line 62: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondhanielfiche.jpg" ^ Ren'Py Version: Ren'Py 7.3.5.606 Thu Apr 29 07:17:53 2021 [/code]

Dreamsavior

Your game is scrambled. You can provide Translator++ with the original format of the game. Or you can use tool like KirikiriDescramble to unscramble the script. Download the tool here : https://github.com/arcusmaximus/KirikiriTools

Quix

For reference, here's the screenshot: https://imgur.com/lxvarHy

Quix

Thanks for the reply. I'm trying to insert Japanese texts into English version of the game. I have both language versions installed separately, so what I intended to do was open both versions on two different sessions of Translator++, and then copy&paste the Japanese texts into the English game. But when I open up the Japanese version, the texts are broken.

Dreamsavior

What language you're translating from and into?

Quix

When I open the kirkiri game .exe file, the Japanese texts don't show up properly. They all show up broken (文字化け mojibake). Tried changing the Windows system locale to Japanese and opening again but it didn't work. Any clue as to how to get these Japanese texts display properly?

Dreamsavior

Understood. Thank you.

autonomous spaghetti

Sometimes while editing repetitive pieces of similar strings scattered around the project, I find it helpful to have the base string open in one search window while looking up the variable pieces of the string with another text window. For example, one project had pieces of text similar to "\C[4]x\C[0]を手に入れた!" which I translated to "Obtained \C[4]X\C[0]!". I wanted to check that I put the right item name for X and that I didn't break the color tags, so I searched for "を手に入れた" to get a full list of these messages. If I wanted to check an item name, I would search for it in another search window. Easy and fast. With only one window, I would have had to repeat the search for を手に入れた after every item name I checked. Rather annoying and time-consuming when there's more than a few of these lines to check. It's a rare situation and I can live without the feature (especially if I can work around it by opening a second Translator++ window), but it still was mildly helpful.

Dreamsavior

Thank you for your report. I can fix the search window for multiple instance of Translator++. But why do you need more than one search window?

autonomous spaghetti

Hello, I updated to the latest version (3.4.15), but it has a fairly large issue with the Search feature. - When having multiple windows of Translator++ open, it is not possible to open a search window in more than one of them at a time. Trying to do so will make the search feature not work at all until restarting the software. To reproduce, (1) open project A and project B in different windows of Translator++. (2) Open the search window with project A. (3) Try to open the search window with project B. The window will not open, and will not open even after closing project A's search window. Additionally, I found the ability to open more than one search window simultaneously helpful. But this behavior has been removed in 3.3.30. With both of these issues, I'm reverting back to 3.2.23 for now.

strife2cloud

I usually tag them. You can search for \picn and then tag all the results (I use red) and then when you export blacklist red tags.

Jeress

Is there a way to automate clearing specific rows? I have a number or rows that start with \picn that need to be cleared and I either need to translate all but those ones or clear them from the current translation.


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