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Translator++ Ver. 3.2.23 & New auto-update system

🕑 Added 2021-02-23 14:34:57 +0000 UTC

Comments

Dreamsavior

Hello wortex faucet, Try logging in via web browser http://dreamsavior.net/login And click the Login with Patreon button.

I want to activate the auto update but it does not recognize me as patreon I give it to refresh and nothing

Hello. The game works properly after I apply the patch, though at the end of injection process an error pops up: "Doesn't have TES data!" What does that mean? Thank you, loving the program!

Dreamsavior

This is common error. You can find the answer on the FAQs section on the documentation. http://dreamsavior.net/docs/translator/faq/

Dreamsavior

Hello Somebody, That was interesting comment. I created Translator++ with Windows in mind. So, frankly I'm not sure Translator++ can run on Linux. Especially since there are lots of Windows only binary files involved in Translator++. Do you use wine to run Translator++?

ok so i'm using it on linux, only problem is it doesn't work because fs.lstat('/') doesn't work or something? any chance you could fallback to fs.lstat('/') (edit: not z: or c:) in that case?

I face with the problem. Traslator+++ always crashes when I inject or export the translate. Then, the game with translate data appears but it's error file and I can't run the game. please help.

Dreamsavior

Thank you for your suggestion. That was a good feedback. Let see what I can do about that. About window position. I'm not sure about this. But I think this could be NWJS's bug. I will research more about this matter.

autonomous spaghetti

Hi, I've got small feature suggestions and a small bug report. -Would it be possible to have an option for the "Put" feature to find strings that aren't full lines? I'm working on a game that contains the NPC names in an escape character thing inside the textboxes themselves. I would've liked to use the "Put" feature to insert functional escape codes with translated names into the text fields. However, the [Charactername] brackets are always followed up with dialogue on the same line, so this isn't possible (as Put only matches with full line strings) -Could the file selection of the Search, Replace, and Put menus get similar box selection functionality as the left sidebar? I noticed that the only way to search through many files but not all of them is to untick "Search all files" and manually tick every single file in the list to search. Selecting multiple files would be much faster if box selection using the mouse worked. -Could you add a setting to adjust the search window's unfocused transparency? The transparent text is somewhat hard to read, and I often find myself clicking between the editor and the search window when comparing pieces of text. -Bug: the search menu's location isnt remembered, and it always appears in the middle of the monitor which viewed the folder you opened Translator++ from. I'm not sure if this is weird Windows 10 behavior or what. When I have the Translator++ folder open on my second monitor and start the program, Translator++ correctly remembers its position on my first monitor. However, when I press CTRL+F, the search screen appears on my second monitor. As the search screen's position isn't saved when the window is closed, Translator++ needs to be restarted with the folder on my first monitor to have it pop up there. This is mildly annoying.


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