Update 36
🕑 Added 2021-07-02 01:26:06 +0000 UTC- added following item textures:
bone meal, blaze powder, coca beans, chorus fruit, popped chorus fruit, phantom membrane, shulker shell, end crystal, firework star, banner pattern, saddle, all music discs, redstone repeater, redstone comparator, dried kelp, honeycomb, pufferfish, bucket of pufferfish, ink sac, nautilus shell (4)
- changed all of the items with custom placeholder 3d models to 2d item texture (except armors) (4)
- added cattail plants for seagrass in any jungle or swamp biomes above y=62 (2)
- changed the natural terracotta textureset (2)
- greatly optimized wool, terracotta, concrete, and concrete powder texture usage (1,2)
- made flowing lava animation 3 times smoother (1)
- changed sugarcanes to biome-tinted (1)
- various changes and fixes (1,2,3,4)
*(1)=basic (2)=addon (3)=bonus (4)=items
This is the FINAL 1.16 release!! I'll start working on 1.17 versions next
Any gold tier and above supporters can access the work-in-progress channel on my patron discord for early 1.17 versions, otherwise it'll be released next month as usual.
All item textures as of 1.16 are now done!! (except horse armors and turtle helmet because those requires mob textures made first)
I've greatly optimized the wool, carpet, terracotta, concrete, and concrete powder texture usage by switching them to use shared texturesets with custom tints, cutting down around 944 textures. But it also adds a new required setting for my pack to work correctly, check the instructions below for reference. You also need to redownload basic/addon/bonus pack for them to work correctly with each other.
The new smoother animation for flowing lava might have some performance impact, feel free to leave some feedbacks.
Added a small swamp scene and a water mill build in the texture test map.
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You can download the pack here (works with any 1.15/1.16 versions):
https://drive.google.com/drive/folders/1OFs-GPKdsNO-buuVWrfmHo9Sw2rVyh7S?usp=sharing
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
Comments
I never got why people are always saying such things. I mean if you go that route then literally everything is a copy of everything. For Example then Misa would have "stolen" the idea of making a Texturepack or Game Of Thrones would have "stolen" the middle ages. This reasoning doesn't make much sense. Using existing things and expanding on them is how nearly all our creative media works.
Vlad Solomatin
My lava looks weird while standing still. It fixes itself when it starts flowing
patrix
lol no, I've had that idea for several months now. I've always wanted some biome-specific plant texture for sugarcane ever since I saw what conquest did with theirs in 1.7.10, which is why I added it in my list of potential ideas that I made when I started adding biome-specific textures to my pack. But I never had the motivation/chance to actually do it because it's hard to do such things when I'm using custom 3d models for sugarcanes limiting the potential shapes. Then one day when I was looking for ideas in the dokucraft pack, I saw that they assigned cattail plants to seaweeds, so I just reused the tallgrass texture, made the tips thicker and brown, and assigned it to seaweeds instead of sugarcane. It had nothing to do with misa, at most I should credit conquest+dokucraft. But then it's just a common/generic idea that can be found in a lot of the old/classic creative packs, imo it's not really "copying" anymore. Plus I'm using my own texture and my own custom model for it. And I actually haven't really used misa for quite some time because I thought it was abandoned, my inspiration mostly came from conquest, plus some from doku/cubed/mizunos/cocricot.
Nomo
Could have at least mentioned Misa's pack if you copy her idea to add cattails to seagrass..
Kilian None
You open the shader pack (hrr 2.1) then go in the first folder and you should see a block.properties file delete it and then paste in the new one
Obi-chan Shinobi
How to install Block Properties
Silly
Do you have plans to port a simpler version over to bedrock, would really love to have this on every device I use because some of my friends only have bedrock
Michael Shirley
Where do I find the discord link?
Angel Lopez
how do i download this stuff?
Love you pack
Mauricio Gatica
Can't make it to get to work with connected textures with sodium, Idk what i'm doing wrong.
Egg
where is the test map
Shark
https://youtu.be/ELPOijtKXOY
Anatol Poppe
Are you ever planning to add animal and mob textures?
patrix
Contents in the addon pack look more or less the same as the original vanilla block textures, or at least they won't interfere with it. Contents in the bonus pack look way too different from original vanilla block textures, and also for dumping extra textures that I don't know where to assign them to. Check the "features list" text file included in each pack for reference on what they add.
Darkfire293
Specific difference between add-on and bonus?
patrix
You'll need to link your discord account with patreon, and then the patreon bot will automatically add you into the server
iShockMC
What is the link to the discord? I would like to help test out the 1.17 resource pack
Obi-chan Shinobi
Will you add textures for mobs as well?
patrix
have you tried the 256x version with correct settings yet?
Tropical
Will you be releasing a 512x any time soon?
Rob Watts
you need to download the files one at a time
Rob Watts
i love the pufferfish just O-O
Jay
Awesome pack, thank you for the easy access and making it 64x! I haven't seen anything about it anywhere, but there is a problem with the iron ores appearing black. Any way to fix this? Everything else seems fine.
Dopaminer
No.
Walker
Downloading the pack requires you to buy mediafire premium?
Alan Smithee
Ignore this. Was initially able to reproduce this but after a restart and reloading pack it now looks correct for both.
Alan Smithee
Texture for birch stairs and slabs do not match planks with connected textures on. Planks look correct. With connected textures off it looks correct of course the grass then has text on it...
carter culpepper
how do you cancel your subscription
Maksim Belous
oof i tried with 30gbs and was getting opengl 1285 error. i have a 3070. 128 i guess.
FloogleMan
I'm having the same problem
Carter Vice
I tried launching the 256 pack and the game opened but it's at one FPS, but my cpu and gpu usage are both below 40%. Am I doing something wrong with the pack/Minecraft settings? Also I have a rtx 3060 mobile, 32gb ram, and i7 10750H.
harry culbert
how do i download?
hudson
oh man, i thought it was just my pc that was running terrible 😂
Mike
256x is a bit too OP it crashes a pc with ryzen 7 5800x 64gb ram and rtx 3080
Ryan Medina
For $1 you're a wonderful soul my man. Keep up the great work! When I can, I'll donate a little more $$$.
Csuvik Georgina
I can't download the package. Why is this?
Frank Fernandez
Hi, I am new in Patreon, this is the first one you bought <3
XenTee_
How can i install the 256x texture pack?
Great I just love mediafire
patrix
You read it wrong, I said I only recommend using the models pack if you're using seus ptgi hrr, because with other shaders it often causes weird shading. So if you were to use it with other shader, it's best to remove the individual features inside the models pack that looks weird, or just straight up don't use the models pack at all.
elijah F
when you say you dont recommend using the models pack with PTGI, should we not include it in the resource packs? or disable the extra grass? thanks in advance
patrix
googledrive size is too small and doesn't track file download counts
Visual917
MediaFire is too slow.. Please upload to Google Drive next time?
BunnyHop
I get around 50. Make sure to turn it antisitropic filtering completely. It ruins performance with high res textures
Antoine
I have an 3090 and 32Gb ram , my game still crash when i launch lmao it :( because the game use all my ram
ColdSmail
What is the average fps with your 3080 on 256x? Because I am also using rtx 3080, but on 128x version with SEUS and getting like 30 fps
BunnyHop
Question, I'm trying the 256x variant on a 3080 with 10gb vram. It's still maxing out vram usage and crashing instantly and I have all of the optifine and seus shader settings correct. What could be the cause?
One Hara
first time using patreon by the way
One Hara
cool
DaddyChezBugga
Thank you maestro! Look forward to 1.17 stuff
Anatol Poppe
Is there any way to use this texture pack on 1.12.2
M Roy
Are you interested in problems with the OptiFine beta 3 for 1.17?
Scott Hunter
@MrAtalon - if you read the instructions, possibly on previous posts, there is info on how to turn off or tweak the models pack
Specter Stuffs
having that same problem too
MrAtalon
Anyone know how to turn off the hanging bits on stone type models? They get in the way of seeing to mine and place blocks at times that is annoying. [attaching picture of example https://cdn.discordapp.com/attachments/492535138572304388/861068887990861844/unknown.png ]
Javier R
Hi Patrix, I found 1 texture that it's not working on ver1.17 (I know it's not intended for that version) it's something that I'm not expecting to happened. If you try to place a cauldron on 1.17 the texture is missed, the funny part, if you fill it at any level with any liquid that is allowed (water or lava), then the the right texture is shown. I already downloaded 3 times all of it the 4 files, just to be sure, and I think it's the only texture not showing on 1.17 It's just for inform you, I'm not claiming.
Scott Hunter
nah, ignore that, it's just me, all packs are showing grass_path as vanilla for some reason
Scott Hunter
is there an issue with grass_path / dirt_path or is something wrong with my pack?
Rowan Steyn 3D
PogU
Vincent Sanko
Lol, I love the puffer fish. Very derpy and fitting. Also amazing work on the terracotta. It really feels like something you would find irl!
Seth's Games
Nice !
patrix
substance painter and photoshop for basic textures, 3ds max and zbrush for when I want to bake from high poly models.
Carter Vice
Hey just curious what program do you use to make these textures/maps, I wanna try making my own.
patrix
read the instructions
Andrew Riley
All carpets are white when place. It looks so nice and clean, but I prefer the red that they should be. :P
Javier R
Really... Have no idea what is the problem, since ptgi hrr 2.x I been having a lot of issues with SEUS (all versions). And I know I'm not the only one. By the way I can run your 256 version with no problems...
patrix
Really? seus ptgi hrr works somewhat fine for me in 1.17, only have some minor bugs.
Javier R
Congrat's very nice work, and most amacing Your pack works on 1.17 optifine pre 24 and other shaders, SEUS NOT WORKING at ALL Again thank's. ;)