Leakoo
patrix from patreon
patrix patreon

Smol Update 23

🕑 Added 2020-04-03 03:33:16 +0000 UTC
Smol Update 23
Smol Update 23
Smol Update 23
Smol Update 23
Smol Update 23
Smol Update 23

Comments

Bill Rockside

I think you need the newest version of seus ptgi hrr

Florian Bauer

I'm still running v1.14 and with seus shaders and I noticed the patrix textures look pretty flat, like no bump mapping or 3D effect in the texure. is that a setting I overlooked?

Florian Bauer

got my 3090 today and the x256 textures acutally work in 1440 with almost 60fps. 100% GPU usage and 20/24gb of graphics memory is being used :-O

Florian Bauer

thanks! deleting stone.json and netherrack.json did the trick.

patrix

Those are stalactite models I added to stones, if you're using the extra "models" pack, please check the included "features list" text file on how to remove them

Florian Bauer

Hi there, I'm using SEUS_PTGI_HRR + PBR_Tests_128x_1.14.4 (with recommended settings) and I'm getting weird downward facing poles that block my view: https://youtu.be/OycueL59-ZA what am I doing wrong? Thanks for help and your great work in general. Despite this problem the game looks great due to your content!!

patrix

Not really unless win10 adds features like optifine does, since my pack needs the connected texture feature to work properly, or else I would have to rework every texture in my pack.

Since now the win 10 edition has RT effect now, will you consider adapt patrix to it in the future?

patrix

I generally try to keep block model unchanged because I don't want to mess up existing builds. If I add random branches to logs it will mess up a lot of medieval builds since a lot of players use logs for corner beams. I tried adding random branch model to leaves block before but they look really weird, because leaves block blockstate don't have orientation tags, so you can't make the branches connect correctly to logs.

Maybe,I mean just maybe, you can add random models for tree which contain branch and better leaves. Just like ctm texture for common block but have random models of branches in it. Is that possible?????I'm sure that'll be amazing :P

Hunger_Legend

Thanks !

Hunger_Legend

Hi ok, I have 8 go of Vram

Martin Hill

And you need a GPU with minimum 6GB of VRAM for 128x and 11GB for 256x ;)

Hunger_Legend

Hooooooo i only have 16gb xD, yet i can run x128 with 4go and it's already magnificent, but thank for the help ! Good continuation !

patrix

You would need at least 16gb of extra ram (not counting the amount allocated to minecraft) to use the 256x version. Even the 128x version needs around 8gb

Hunger_Legend

Hey, help me please ! Why i can't run minecraft with the x256 tp version ? i have allowed 8gb of ram

Wintervale

These are fantastic. Especially excited for the overlay textures. Thanks.

how can it be so brilliant !!!!!!!!!


More Creators