Update 61
🕑 Added 2023-09-02 00:13:17 +0000 UTC- added tadpole (1)
- added endermite (1)
- added silverfish (1)
- added pufferfish (1)
- added size change/randomization to tadpole, endermite, silverfish, bee, spider, cave spider (1)
- various changes & fixes (1,2)
*(1)=mobs (2)=addon
I'm considering changing the download host to mega in the future since mediafire has been acting up lately on my end.
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You can download the pack here (works with 1.20/1.20.1 versions):
https://www.patreon.com/posts/update-63-92121502
Click on the files inside the folders individually to download them
- Models: optional extra custom models, works with any res versions
- Bonus: optional extra features that doesn't fit default gameplay
- Addon: optional extra features that fits default gameplay
- Mobs: mobs and animals
- Items: items and armors
- Basic: all essential block textures/models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Optifine users -
Make sure these settings are set correctly:
- "Quality Settings > Connected Textures" to Fancy
- "Quality Settings > Natural Textures" to Off
- "Quality Settings > Custom Colors" to On
- "Quality Settings > Custom Entity Models" to On
- "Quality Settings > Random Entities" to On
- "Quality Settings > Anisotropic Filtering" to Off
- "Detail Settings > Alternate Blocks" to On
- "Detail Settings > Trees" to Smart or Fancy
- "Performance Settings > Smart Animations" to On
- "Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
For Fabric / Iris mod users -
Make sure to install these mods:
- Fabric
- Fabric API
- Iris
- Indium
- Continuity
- Colormatic*
- Entity Texture Features
- Entity Model Features*
- An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
* Some custom mob models and animations might not work correctly.
* Colormatic hasn't been updated for quite some time, please link your discord to patreon and join the patron discord server to find the temporary fix in the #modding channel.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted.
Comments
Lesser
i cant find the 128x version where is it.
Nathan Lewis
Nevermind! I didn't realize this was an older post anyhow. It looks great so far just as a btw.
Nathan Lewis
I'm having an issue where it says enable texture on grass dirt blocks when running x256, any idea what it could be? (specs, 5900x CPU, 64gb Ram DDr4 Corsair Vengence, 7900 XTX GPU)
krafg
Use 128x version and no will crash
Martin Johnson
I'm Running the 256x pack with BSL shaders, on a 1.20.1 Java Minecraft server with the ATM9 Modpack installed. I would run the Latest Seus Shaders, if I was able to install Optifine. I can run the Latest Seus shaders, but get the AMD 6900 Grainy water visual glitch with it, like many others on AMD video cards do, so I just went back to using BSL.
Martin Johnson
Hey guys. I am playing on a Modpack, and its not compatible with optifine. crashes the game every time. I am ok with playing without Optifine. Is there a way to Turn off the Enable Connected Texture stamp on the blocks in game?
Callian Drandor
Hey there! I noticed a texture glitch on one side of the jungle and oak leaves after they are placed by the player. This only happens with the new update 61 from the addon.zip folder. I used the 128x texture pack.