Update 58
🕑 Added 2023-05-02 01:20:04 +0000 UTC- added cherry log (1)
- added cherry leaves (1)
- added cherry sapling (1)
- added stripped cherry log (1)
- added cherry planks (1)
- added cherry door/trapdoor (1)
- added cherry sign/hanging sign (1)
- added cherry boat (1)
- added pink petals (1)
- added torchflower (1)
- added suspicious sand (1)
- added decorated pot (1)
- added block border overlay support for the new blocks (2)
- various changes & fixes (1,2)
*(1)=basic (2)=addon
All 1.19.4 blocks done, I'll work on 1.19.4 items next.
Even though torchflowers actually exists in real life, I still added some fantasy elements to them by making the petals glow in the dark.
Added some hints of clay fragments to the pits of dug/dusted suspicious sand according to minecraft gameplay canon.
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You can download the pack here (works with 1.19.4/1.19.3 versions):
https://www.patreon.com/posts/update-59-83926419
Click on the files inside the folders individually to download them
- Models: optional extra custom models, works with any res versions
- Bonus: optional extra features that doesn't fit default gameplay
- Addon: optional extra features that fits default gameplay
- Mobs: mobs and animals
- Items: items and armors
- Basic: all essential block textures/models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Optifine users -
Make sure these settings are set correctly:
- "Quality Settings > Connected Textures" to Fancy
- "Quality Settings > Natural Textures" to Off
- "Quality Settings > Custom Colors" to On
- "Quality Settings > Custom Entity Models" to On
- "Quality Settings > Random Entities" to On
- "Quality Settings > Anisotropic Filtering" to Off
- "Detail Settings > Alternate Blocks" to On
- "Detail Settings > Trees" to Smart or Fancy
- "Performance Settings > Smart Animations" to On
- "Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
For Fabric / Iris mod users -
Make sure to install these mods:
- Fabric
- Fabric API
- Iris
- Indium
- Continuity
- Colormatic
- Entity Texture Features
- Entity Model Features
- An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
*Note: the custom mob models and animations might not work correctly
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted.
Comments
Kocho8457
its on curseforge I believe
patrix
it's on curseforge
Владимир Денисенко
Add 32x Please... My RTX shader eats whole memory with 64x.
Zzepish
Understood. Thank you for the answer
patrix
The 1.19.4 pack has been known to glitch out when used in 1.19.2, so you should probably scroll down and find the last 1.19.2-specific version
Zzepish
Good day. Will this version work on any 1.19 (playing 1.19.2 now), or i need specific one?
Goblinounours
Really love these packs, with one tiny exception : the Grass blocks. With these packs, if you make some sort of grass stairs, the sides of the grass block get covered in grass texture, which I think is no-longer useful with the addition of the Moss block. For my own builds, I liked to play with the difference, to have dirt showing here and there. See here : https://imgur.com/Q1oRcjN Feels like there's too much grass/moss, now. Is there a way to disable that behavior? Maybe a change I can do myself somewhere in a json file? Also, and I'm guessing this is a thing to come, the moss block doesn't seem to have the proper connected textures yet : https://imgur.com/qL1ca3z
patrix
This pack is made to be used with shaders, and most shaders have their own water effects, so there's no need for me to make water texture As for sky you would need to use shader or a custom sky resourcepack for that
Kai Mungiello
The water and sky is the same as base game but everything else works can someone help thanks.
Lithuri
Even with a 3090, you'll need Sodium/Iris, which is fine. Sildur's Extreme-VL is the best I've tried. I get ~30 fps with just a 3080 Ti.
Ermes Auondril
Depends on wich shader are you using, i use 258x with Sildur Shader and with RTX 3080
Justice Taylor
Is a 3090 with Ryzen 9 5900 CPU good enough for 256x?
Miguel Meza
Thank you for continuously updating everything overtime. Everything looks great!
God Robot
lava isnt looking so hot, it has square ridges all around each tile. anyone know how i can ix this? only happens with patrix
God Robot
oh.... my....God.... this is the sexiest resource pack alive. I do not regret paying for this. It looked really bad at first untill i found resolution and set it to 1920 and now im blown away. max fps and its beautiful. thank you.
God Robot
what are the reqs for 256x? that's the one I'm after. im sitting on 32 gigs ram, octa core cpu, nvidia rtx 4090 24 gig vram card. think that will run it?
Galaxy Guy
I downloaded the 32x version, and was wowed, but wanted to try the 128x. Let me just say, I am impressed. A little heavy on my 3060 tho so I had to lower the render distance lol. Overall, great work! You should add some villager textures as well :)
Bryan Wells
Thanks for the timely updates! Love this pack!!
Pro245Mc
Just to tell you that, your work is stunningly beautiful. Thank you !
patrix
not until bedrock adds all the features my pack requires
patrix
you need to either get a debug stick or use worldedit to toggle every blockstate of wall block to none, there are some examples on my rp test map
Jeromy Perez
Any chance of a bedrock version in the future?
Lachunny
what's that
Lachunny
virtual Memory?
Eldridge Friend
Thank you for the mind-blowing work as usual. Can you help me understand what you meant about "random potion piles for invis stone brick wall (all directions+center pillar disabled)"? This can apply to other items such as "invis deepslate tile wall", "invis prismarine wall" etc. The description confuses me a little bit. I've tried playing around with these blocks but I can't seem to get the added effects you intended such as random book piles, fallen logs, potion piles, etc.
LUOCHENG
Have you set up virtual memory?
patrix
"java minecraft resourcepack" - patreon description
Natália Portal
Don't have .mcaddon file? because I play on my cell phone, and I have to download an app to extract the file zip
Lachunny
aye i got an RTX 4090, i9 13900KS and 64GB of DDR5 7800MHZ ram, yet I still lag very bad on single player, are there any solutions for this? please I see some other people with the same specs run their game smoothly
Stuart Lange
The 1.20 blocks are usable as a built-in datapack for 1.19.4 worlds, so those blocks are being considered 1.19.4 blocks by the creator.
Obi-chan Shinobi
1.19.4 blocks? 1.19.4 shows only a few fixes in the devlog. Aren't these the 1.20 blocks?