Update 45
🕑 Added 2022-04-02 01:38:50 +0000 UTC- added diamond horse armor and item icon (1)
- added snow golem texture (2)
- added turtle texture and custom model (2)
- added turtle helmet and item icon (1)
*(1)=items (2)=mobs
Now my pack is finally 100% item completion, yay!
I have been slacking and taking some time off so not a lot of new stuff in this update, probably will be the same for the next one too.
Added the new mobs and some new builds to the rp test map.
I'll start working on the new blocks/items in 1.19 when it fully releases and has optifine and shaders working properly.
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You can download the pack here (works with any 1.18 versions):
https://www.patreon.com/posts/update-48-68543115
Click on the files inside the folders individually to download them
- Basic: all required essential vanilla textures
- Items: item and armor textures
- Mobs: mob and animal textures
- Addon: optional extra biome-specific textures that fits vanilla gameplay
- Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
- Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled, or shaders with labPBR SSS texture compatibilities. Otherwise I don't recommend using it.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
- "Quality Settings > Connected Textures" to Fancy
- "Quality Settings > Natural Textures" to Off
- "Quality Settings > Custom Colors" to On
- "Quality Settings > Custom Entity Models" to On
- "Quality Settings > Random Entities" to On
- "Quality Settings > Anisotropic Filtering" to OFF
- "Detail Settings > Alternate Blocks" to On
- "Detail Settings > Trees" to Smart or Fancy
- "Performance Settings > Smart Animations" to On
- "Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
- "Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
For getting my pack to work with fabric based mods or iris , please link your discord account to patreon and join my patron discord server to get help on these matters.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Comments
install continuity mod to fix this
Scott Brintnall
Is custom models on?
EpikWem
"ENABLE CONNECT TEXTURE" This means that you have to enable connected textures :) Needed for the pack to work
Thomas
did anyone else have the sea turtle texture not wrap around correctly and\or fix it?
Caffeinated_One
I had that. After installing optifine and following Patrix's instructions for it the textures worked fine.
Oliver Skull
Anyone notices that the grass says, "ENABLE CONNECT TEXTURE"?
VoidBite
idk did you put it in the saves folder
Too Much Sascha
You copy and paste it into the .zip file of whatever version of SEUS you're using, if you're using that.
Gabriel Valdivia
The test map isnt working... any idea how can I solve this?
Gabriel Valdivia
do it one by one
Joao Felisberto
How block properties works?
memes.exe1
Insufficient Bandwidth The user you are downloading from has run out of bandwidth or does not have a premium account. tried to download the 64x one (not the whole main folder) and gave me this error
DJ olivier
Looks Amazing
Horacio Rojas
anyone knows some 1.12.2 texturepack ? cant find :(
lulxdhehe
no bandwith?
James Mitchell
go into the folders and download the x32 or x64 or x128 folder, whichever you need. i got this same issue too when trying to download the entire main folder
Vixilianne Brightsun
did you do what the thing in the media fire folder said and download each thing individually? Go to the folder of the resolution you want and download each thing individually
Zack
It says The user your downloading from has run out of bandwidth and I need a premium account. Just payed money to become a patron for nothing. great.
Paolo Sartori
damn ahaha
James Mitchell
just downloaded the 128!! :) Thank you!
Jean-Roch McGraw
Yeah I have. It works. It's just not what I consider playable, with shaders on I mean though. FPS often drops to 10-15 while moving around. It does look very Purdy though if you're just standing in place lol
marsvinking
sounds good, i got 128GB Ram and the 3090 :)
Paolo Sartori
my system is the same as yours. I have a 3080ti with 32gb of ram, have you already tried?
Sir_Positive
Looks so good!!! :D <3
patrix
It's more like an exaggerated stat as deterrent so people without good enough setup don't try it. A 3080ti with 32gb ram should be able to run it, can just try it out yourself. Ram should be enough, and upgrading to 3090 probably won't help much.
Jean-Roch McGraw
So when you say don't try 256x unless you have >48gb RAM+VRam, does it matter what the ratio is? For example, I have 12gb on my 3080ti and 32gb system memory. Obviously you're right and it isn't remotely playable but I wanted to see by how much. My question is if I upgraded to 64gb system RAM, would that make it playable or would I have to strike a better balance by having 24gb VRam on a 3090 and keep the 32gb system RAM? Do you know if it makes much of a difference which route I'd take or is total memory just total memory?
diego mendez
where do i go to download
Charlie Hills
Read the bottom of (every) post: "Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored."
Charlie Hills
Read the bottom of (every) post: "Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored."
Charlie Hills
Read the bottom of (every) post: "Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored."
Robert Brewer
same here Edit: Nvm got it. Dont use the action menu open the folder and click the individual .zip file, it will open a new tab and download just fine.
IIXII ๊
cant download cos bandwidth
Christopher Allard
Says you don't have bandwidth.
Dominik Schöber
Use the Continuity mod. It works for me. But it needs much power from the GPU if shaders are on. Maybe the distanthorizons mod can make this playable in future.
I have the same issue as Jacob Merchant
TheRsKing
Hey Patrix, how i can use on Iris with sodium
Marquess
Isnt the Wither and Ender Dragon missing? Meanint the pack isnt completed yet?!
Cyboracle
Yay! Great work :D
SirPytan
Oh yeah a pumkin head variant of the snow golem would be nice as well, maybe also with 2-3 different faces. You could maybe make it a whistle if it is the pumkin head and a carrot if it is the snowman. There is no way of having different models for different textures, or is it?
patrix
If I were to add a carrot nose texture it would look flat, and if it's a 3d nose model it would stick out of the usual pumpkin head. But eh ye I guess I can add some variants if it's needed, I just thought snow golem aren't that common to warrant extra random variants. There is actually a random brown texture variant for the sea turtle, I just didn't mention it in the post.
SirPytan
I wished the snowman had a orange carrot as a nose and a hat and a scarf would also be cool. You could make color variations of the snowman with the scarf and also change the face slightly so he looks different each time that would be cool. For the turtle color variations ranging from yellow to orange or red would also be cool.
DJ olivier
WOW
Jamie Harowicz
Ah ok makes sense
Vanessa
I'm pretty sure its Item complete not mob complete
Antony Smith
Worked for me.
Jacob Merchant
says not enough bandwidth to download
Jamie Harowicz
Not that i want to criticise, but unless i missed something not all nether mobs are done yet ;) Piglins, Zombified Piglins, Blazes, Ghasts and Hoglins all show default textures to me