Update 40
🕑 Added 2021-11-02 01:57:20 +0000 UTC- added subsurface scattering texture to:
grass, tall grass, fern, large fern, vines, acacia/azalea/birch/dark_oak/jungle/oak/spruce leaves/saplings, lilypad, dead bush, allium, azure bluet, blue orchid, cornflower, dandelion, lilac, lily of the valley, oxeye daisy, peony, poppy, rose bush, sunflower, tulips, wither rose, beetroots, carrots, potatoes, sweet berry bush, wheat, pumpkin/melon stem, brown mushroom/block, red mushroom/block, mushroom stem, bamboo, chorus plant/flower, sponge, wet sponge, sea pickle, sea grass, tall sea grass, kelp, dried kelp block, cobweb, obsidian, crying obsidian, enchanting table, nether wart, netherrack, nether quartz ore, nether gold ore, crimson nylium, crimson roots, crimson fungus, nether wart block, weeping vines, warped nylium, nether sprouts, warped roots, warped fungus, warped wart block, twisting vines, shroomlight, brewing stand, end rod, end crystal, banner, snow, ice, packed ice, blue ice, emerald block, candles, birch door/trapdoor, big dripleaf, small dripleaf, cave vines, glow lichen, sculk sensor, addon spanish moss, addon duckweed, addon swamp cattail, addon nether glowstone, addon potion shelves (1,2)
- added emissive texture to:
fire, torch, campfire, lantern, glowstone, redstone lamp, sea lantern, shroomlight, jack-o-lantern, lava, magma, beacon, end rod, furnace, blast furnace, smoker, sea pickle, coral fan, conduit, end portal, end crystal, chorus flower, crying obsidian, respawn anchor, nether wart, crimson nylium, crimson roots, crimson fungus, crimson stem, weeping vines, warped nylium, nether sprouts, warped roots, warped fungus, warped stem, twisting vines, brewing stand, redstone torch, redstone dust, repeater, comparator, observer, command block, amethyst block, amethyst cluster, cave vines, glow lichen, spore blossom, candles, sculk sensor, iron golem, addon modern sea lantern, addon nether glowstone, bonus scifi panel black wool (1,2,3)
- added beacon beam texture (1)
- added tripwire texture (1)
- various subtle changes and fixes (1,2,3)
*(1)=basic (2)=addon (3)=bonus
This update adds emissive and subsurface scattering mapping for shaders that supports labPBR format. If you want to see the effect, you would need to either use the GeForceLegend patch for SEUS PTGI HRR (only supports emissives, download can be found on the internet or pinned in the #general channel on my patron discord), or you need to use any shader that supports the format/features and enable the options in the shader settings.
The emissive brightness varies between different shaders, I'm mostly using SEUS PTGI HRR GFME or Kappa shader as reference.
The update progress will probably slow way down from now on until 1.18 releases, I'll probably work on more shader compatibilities and additional features for the optional packs. Still don't really want to work on mob textures yet tho, so in the meantime you could use mob textures from other packs as placeholders.
===============================
You can download the pack here (works with any 1.17 versions):
https://drive.google.com/drive/folders/1HjlD4s4x7TVx-k-0BWCo9No3IaWku17b?usp=drive_link
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Anisotropic Filtering" to OFF
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
===============================
Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
Comments
David H
There is no download button
VoidBite
no he doesn't really use seus ptgi much anymore but i recommend NostalgiaVX nostalgia KappaPT or kappa (i think patrix also uses these shaders but i'm not sure)
Defender1994
Hey. i replaced the block.properties for HRR 3 and i noticed that Lanterns not glowing and Brick Blocks are Glowing.
Sara Gonzalez Tarifa
how can I download for minecrah
Sara Gonzalez Tarifa
como lo descargo PLZ
EpikWem
It is a message for you :) He puts this message to tell you to "Enable connected textures" Because his pack is based on this fonctionnality You can turn it on in the Quality options added by optifine
Przemko Goku
How i can fix this problem.. I donwloaded ur texture pack version 64x and later 128x and i have writing on grass "Enable connect texture" Early I used ur texture and everythink was ok. Only my brother had this problem..
James Luck
raytracing options
Tenger Kortel
Probably never. I translate what Patrix wrote in this and former post(s): mob textures suck/are really hard. So as long as Patrix can do something else, mobs won't come, and there is always something else to do. I would like to see it too, but it should be good and not like "I have to do it"-quality.
Daniel Dpj
Hey btw, how do you make ores glow?
Daniel Dpj
Holy shit. Your resource pack is absolutely gold. It's literally art
Dan Soyer (Khobadan)
Monsters texture please :(
FranQ_QWangK
So when would you gonna make mob textures?
Manuel López Ureña
Any way to mix glasses?
Henrik
dude, I just asked a normal question and gave a reason for my bothering. No need to answer me like that. You could have saved your time writing this. And professional in what? leaving completely redundant comments?
Kodiak-Gaming-03
Professional Advice, Deal with it.
Henrik
Hey Patrix. I have a question relating to the SEUS shader. Are you still only using his shaders because they seem a little bit out of date. The last update he brought is nearly a year old now and this release seems to start getting quite buggy to a part where you cant use it in normal gameplay anymore. I don't want to ignore all the good features coming with the SEUS Shader in combination with your beautiful resource pack and I'm wondering if you have some alternative Shaders you work with.
JonCon
Alright I’ll try enabling and restarting. I’m running the latest M1 Max MacBook pro so it can’t be my computer hahah Thanks!
patrix
Sounds like your PC isn't good enough that it fails to load my pack fully, or you have something that's bugging out your game. Can try enabling connected textures and restart the game, or use a lower res version of the pack.
JonCon
Hi Patrix! I'm having a little bit of a dilemma. So first of all, I'm using Silders vibrant shaders at the moment. When I'm playing, the grass says enable connect texture, however, when I do that, everything turns purple/black checkerboard blocks rendering the game unplayable. What should I do so that the grass doesn't say "enable connect texture"? TIA
Χαος Πογλοτινας
Hi, Patrix All mobs doesnt have a texture - they're isnt ready at the moment or i should change some graphic settings?
patrix
Sounds like you're either using another pack that's changing colors, or your pc failed at loading my pack correctly, or you didn't have the right settings, all of which aren't fault on my end. Because I've tested all the packs and they all worked fine, and it did for other people too.
Gunner
anyone else's carpet/wool/concrete just white when theyre supposed to be colored? edit: i went in and looked at the optifine color maps for some of the blocks and the color defaulted to ffffff for some reason. Note: the colormaps in the basic pack are set to the proper color, but there are colormaps in the other packs are the ones set to ffffff, and when changing those, the problem fixes for those specific blocks; however not all the colored blocks that are having problems are listed in these packs. Note 2: when running only the basic pack, the colors are once again set to white, so the problem lays with the basic pack.
Manuel López Ureña
I dont know why, but my glasses and libraries arent connected. I put every setting as the post said... Could anyone help me?
Kenneth Smith
The update progress will probably slow way down from now on until 1.18 releases, I'll probably work on more shader compatibilities and additional features for the optional packs. Still don't really want to work on mob textures yet tho, so in the meantime you could use mob textures from other packs as placeholders. =============================== You can download the pack here (works with any 1.17 versions):
Rot Fvchs
such a great work !! thank u so much :3
Clemens Hiller
Big Fluppus : up
Big Fluppus
you have run out of bandwidth my man
Aztecc
Just click on the files individually, dont click on any of the checkmarks, just the file names, after it opens click on the file name again and click download
Xavier Merritt
Does this resource pack work on the newest snapshot
soulscape
mediafire says I've run out of bandwidth, but I've not downloaded anything for a long time from mediafire.
tine fana
on the grass blocks it says enable connect texure, what did I do wrong?
Robert Short
I followed a link to this page to download and I became a patron. How do I download the resource pack?
Tremmer
YO! the bug with the leaves is finally fixed!!
Marquess
Use an adblocker and stop crying. And google drive is way worse. It has a download limit and much more limitations. So NO
Sebastian Russo
Compatibility with Sildurs Vibrant would be amazing. My and many others favorite shader. Also runs the best
StereoMadnesss
Drew9140
Does SEUS PTGI have SSS with the GFME patch? If not, what shader would you recommend to use with this update?
Nils K
Mediafire seems bugged. I rly want to enjoy your work,but i cant get the download to work. In the Mediafire thread of you is no answer. Pls Help
Carter Vice
Lol it doesn't count if you just take a picture from a real rainforest (great work love the pack so much)
DaddyChezBugga
Patrix you da man thank you
Ethan
do i have to redownload the pack to update it?
plasmarob
This is really something special.
SHANE SPITZ
Very cool, I’ll try it out tonight! Love your work
louis
awesome cant wait to try it out thanks :) keep up the great work by far my fave pack!