Leakoo
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Creative Update

🕑 Added 2022-08-05 15:35:49 +0000 UTC

Comments

Blazeolmo 343

there are already 2 reshade shaders to make motion vectors

Adam

can you send me your settings please🙏🏼🙏🏼

256x pack runs fine with Sodium instead of optifine. I get around 40-60fps in 1440p (3090) but still.

Fantasy Tabletop Crafting

The bit that confuses me is Bsl shaders did a pretty good job, but I thought this would be better as I was lead to believe patrix recommended sues ptgi. Its okay, I'll drop back to Bsl, I'd rather keep the patrix at 128 , resolution 2560x1080. 40+ fps is fine with 100 mods.

Drew9140

Are you using a high resolution of Patrix’s pack? With your GPU I wouldn’t recommend anything above 64x (I would actually just recommend using 32x for blocks). Also, what game resolution are you at?

Fantasy Tabletop Crafting

performance sucks on 2 and 3 hrr, specifically joined gold becouse of Patrix,followed all settings guides. even with some options turned down the best i can pull is 9 fps. is it my system?: Win10,Ryzen 5 3.6 Ghz processor, 32GB Ram (17 allocated), GTX 1660 super GPU.

mia

ive been having a similar issue, but instead i have black stripes everywhere rather than only black

ModernAdventurer

Check if your GPU Drivers are updated to the latest version

neko ayashima

I was wondering if you could help me with the setup of your shader? I am using optifine hd u h6 on 1.18.2 everything is black, was wondering if maybe it could be only 1.18.1? Or wrong optifine?

This is good news! I'm happy for you! Will rewriting Seus PTGI increase performance?

Hey, this sounds like a great project. Make sure to check out the Addon Capability of Reshade 5. If you have a special game like Dark Souls in mind you can write an Addon to support your shader with additional game information. Also there exist several motion vector implementations, so make sure to follow the #shader-releases in the ReShade discord. Best regards!

Bo Pedersen

I absolutely LOVE how your efforts thus far both brighten the images and appears to deepen the contrasting values as well; (sorry, I'm not up on the correct nomenclature here ~ I'm kind of a pleb in this department! 😅) And, in response to your previous post, having delt with addiction, serious addiction, in my past, I can tell you, the oath to recovery lies in focusing on something you love/love doing. Clearly you have a gift here. And I firmly believe this, or at least something along this line will lead to your salvation! It's a daily battle, I know, but one that easily conquered with drive, ambition, and a few Patreons cheating you on! I cannot wait to see what your future holds!

Is there a download for the Elden Ring reshade?

Yegroid

Cool to hear. I pray for good performance with PTGI tho lol.

UNDRESS_ME

Pretty informative post, as you can see you are not sitting idly by and doing your best. Hope you share some results soon! Good luck!

Naked_SoNUshka

Wow! Your own game... Congratulations on that. This is another good step forward! Excellent!

Your ability to work around limitations will never cease to amaze me.

Rowan Steyn 3D

Any rough estimate for a first release of the shader, like within the year or later? obviously no rush at all i still love using v3 as my main shader, also any plan to add LabPBR support?

Sonic Ether

I haven't tried DSR with ReShade, but as long as ReShade works with DSR, then I think these shaders should be no exception.

Im sure its a bit early to know but would the ReShade you're working on also support DSR? It looks awesome. Can't wait for a release.

Sonic Ether

It may be possible in the future with this rewrite, but it really depends on the performance cost of the new ray tracing tech. I will prioritize ray traced lighting and reflections, but if there's headroom for it, I'll give it a go!

Ayyy! im exited for the news! quick question, will accurate refraction ever be put into seus shaders?

HardTop

Glad to see you're still working on interesting stuff and still got that fire going on mate! Keep up the good work, we always enjoy getting updates from you!


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