Leakoo
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Moving forward, I would prefer... [BIG PICTURE]

🕑 Added 2017-09-16 19:23:06 +0000 UTC

Comments

plane9

I am all for the personality shaping stuff, but personally I would prefer it if the player remained the ultimate deciding factor in what she does (how she does it is another matter entirely) unless I am completely misunderstanding what you mean by autonomy.

magnusmagneto

I have plans for the final ai to be influenced by player (via items/actions) and for it to randomly influence itself (she performs x action, there's a 20% chance it goes terribly and demotivates her; or 20% chance it goes splendidly and motivates her further )

RocketNowWow

I mean what if the player can shape her personality though? Like make her more or less dominant, power hungry etc. I think giving her more autonomy would be very interesting especially if the player has the ability to shape her actions.

Malhavoc

I'd be happy either way. I do know that the more content you put into the game, the more difficult and time consuming implementing the AI will become, unless you prepare updates with the specific intention to add an AI later. I say you do whatever works best for you!

plane9

I can't speak for anyone else, but I view the game as me playing as the girlfriend as much as the "actual" protagonist, so while more personality would definitely be great, I'm not a fan of letting her set her own agenda outside of player control.

RocketNowWow

I have a fair amount of experience with AI if you want any help. It would be easy to think of any / all of her stats as a reinforcement learning problem for instance. :) Also the marginal content of AI / personality would add a lot more to the game than virtually any amount of description would so I strongly support that.


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