V0.15.0.1
🕑 Added 2021-02-13 04:29:25 +0000 UTCOnly unlockables.sav is compatible.
File structure changed a bit, but saves still go in the same folder.
Windows:
https://mega.nz/file/NapwRIzJ#kc0ShbRJ8AD1Ea2p6aoJMttjeT8UimcjLpZGGq06pEM
Linux:
https://mega.nz/file/wGoggAAT#Kh3k2Yu2SKhMya8gja0kiYf7BFaPEDwg9GpsFtO8YKY
+
https://mega.nz/file/QWpmlLya#o6xsb7qrSTJsOqcrpKy0w-gqc3oRIhd5L8syQXrXVj4
(forgot some parts in the first linux upload. Unpack in same folder)
Changelog:
Characters/Content:
- added new story path/alternate ending
- 10 new species. 6 new uniques.
- new achievements/professions/traits
- new events/scenes etc.
Challenges/statstics:
- Added scaling difficulty option. unlocks in character creation after beating the game.
- Scales infinitely, but after 10 some modifiers just repeat.
- keep track of highest difficulty/score/challenge wins for each character
Farm:
- simplified farm interface/less micro management (more incentivised to keep pairs once set up)
- removed attraction and related stats for breeding
- farmpairs increase bond each day up to 10. Resets upon breaking
- bond increases efficiency of everything farm related by 10% each
- can toggle characters between producing eggs or twice the amount in crystals
- replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...)
Quick character management:
- Added town screen to quickly see/manage all your characters (middle mouse button)
- Can easily move them around between places/activities
- Toggles for relevant information
- Quick access to all character locations
Freeplay:
- Changed freeplay to remove most time based scaling.
- No time pressure for anything. Difficulty is mostly player controlled.
- 80%+ completing a portal raises the worldlevel to that portals hostility
- Worldlevels work similar to ng+, raising difficulty and level caps.
- Starting level/gene caps are lower than usual
QoL:
- added quickstart setting, allowing you to skip intro events (simulate default selections)
- In party prep: can click on empty item slots to filter inventory to that type
- In inventory can click avatar to select next. Removed the small character tooltips from inventory
- In battle, can hold middle mouse on a character to show tooltip
- enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked
- Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now.
Gameplay/Balance:
- Changed evo's adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters. Druid/Crea have/unlock a restricted variation of that ability.
- ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
- Simulates rituals with starters at game-start
- Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities
- removed mana penalty for shadow characters for not being in shadow
- amphibious no longer has a penalty for land movement (now objectively better than basic movement)
- Combat-Exp gain doubled but reduced based on a characters level
- fused characters can't be used for rituals, but gain +50% exp
- Your party fully heals on portal/relay tiles. Party-teleport costs crystals now
- Traits are partially weighted based on lvType, including mutagen.
- new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)
- More stamina fairies spawn
- magicwater removes mana from enemies when in water.
- magicice also affects characters on snow
- adaptable mc-trait only doubles potion uses, but is cheaper
- more skillcombos
- Early portal/guaranteed first arena battle rewards increased.
- Some lymeans got some electric skills
- native species rework: portals have main and subspecies. Most species will be hybrids of a mainspecies. Other part can be either. (Easier to know weaknesses of portals etc.)
- lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles. (most portals will have at least one aquatic sub species)
- Tamer starts with new creature. Elementalist can evolve basespirits into that creature
Unity/UI stuff:
- updated unity version, so some rare issues should be fixed
- starting launcher thing was removed.
- Added ingame settings for resolution/fullscreen.
- Can resize window
- Smaller file size
- Generally should run better/use less ram etc.
- added custom cursors based on character (not sure if i like those)
Comments
Daniel Siepman
Ah. I wasn't hunting hives enough. Thanks.
BeeBrett
Im also having problems with my Spirits with "Evolving" with there exp being stuck. Fixed it by sending seedlings into hard fight. side note: havent played the game in a while and holy crap it looks good!
Syvaron
crea's corruption? You can destroy hives to lower it. Some options when meeting her can further decrease it.
Daniel Siepman
Damn, this is the good stuff. Can't get Evo's corruption down fast enough though, what am I doing wrong?
The Butler
It was a Spirit with "Evolving" Modifier. There is also a "misspelling" with "Beautiful" Modfier on portals. It's written "Beautifulgggggg".
Syvaron
all characters in the fight will get the same base exp share before modifiers. (reserves get 50%). Might be a trait that reduced exp gain (probably only possible with ancientpower. currently a bit weird regarding order of modifiers)
The Butler
Strange thing was that a Spirit lvl 1 didn't get any EXP in 3 arena battles while others characters (lvl 2~3) got 13. Maybe he didn't have much participation?
Syvaron
exp gained is reduced by 2*current lv for each character. Can be 0 for fights that are too easy. (move other characters to reserve to make battles harder)
The Butler
Hey Syvaron, Nice update. Last version I played (0.15.0.0) I noticed something that I'm not sure if it's a bug or not. Sometimes Character won't gain any EXP after battles ( not max lvl ). IE: Spirit do not gain any EXP in arena battles, and no characters gain any XP in Training Battles. It also happens randomly in portals. I haven't tested with this last updated yet.
Escalor
I really like the additions in this version. Great job!
Domo arigato gozaimashita, Syvaron-san! (I'm not Japanese, I'm just channeling my inner horny otaku nerd, for the great news really made me happy :D)