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Town Movement

🕑 Added 2018-09-17 01:00:01 +0000 UTC

Comments

Escalor

I'll have to agree witch srk-ares, time is already precious. I feel like switching to locations inside the city is part of the UI and not of the gameplay, even more because you would be punished for missclicks (we have that already in fights and on portal-maps) and it could cause frustration if you miss a kingsquest or some other thing because of that. If you want to implement events for the town you could f.e. do the check/roll for them on the day-turn 23:59 -> 0:00.

srk-ares

i guess that would be a risk, that people just use it to gather a bunch and then switch to something else for combat, i assume thats what you mean? otherwise one could make the tools viable weapons, at least competing with the standard sword (especially now that items are a bit rarer overall). personally i'd always take an item that increases yield or lessens time spend on ressources over a standard weapon, unless its detrimental.

Syvaron

having those as actual weopons would reward always moving things around inventories/reequipping characters all the time etc. which is just really boring. I might add some items that cant be equipped which weigh a certain high amount that you can just choose to take with you on every mission etc., lowering your carrying capacity for some bonus effects

srk-ares

time seems already like a rare commodity in the game. nearly every action you take, like training chars, even with eachother, already takes up so much time, so i feel like making it even rarer by punishing your misclicks or just wanting to check out something isnt ideal. also while im here i want to make a suggestion for weapons that increase the yield of mining and harvesting wood, if possible, i.e. axes and pickaxes (should be weaker than normal weapons, of course).

Syvaron

Seeing the initial votes: try to consider the other poll about schedules. Teleporting between locations when schedules are a thing, could result into something where you would be rewarded for spamming all the available locations everytime the time changes (or the schedules for everything at the core locations would need to be known to the player at any point, which would lead to constantly checking some random list etc.).


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