Walkby Overhaul
🕑 Added 2025-10-03 17:53:00 +0000 UTCThis is a private mod, provided as-is, and I won’t be making modifications to it. I use this mod personally when writing, and it functions e
This is a private mod, provided as-is, and I won’t be making modifications to it. I use this mod personally when writing, and it functions exactly as I need it to. If your needs differ, there are plenty of other options available.
THIS MOD REQUIRES THE CORE LIBRARY
UPDATES:
03/10/2025
Updated for Adventure Awaits
DOWNLOAD (G-Drive) [^] Main file

Some people have asked where this mod went: I decided to retire it from public release after realising, during an update a few months back, that I was making too many personalised tweaks that wouldn’t suit everyone’s gameplay. However, I’ve made it available to members only for those still interested in using it.
I created this mod because I don’t enjoy navigating through countless menus to configure the game, so I wanted something simple and plug-and-play for managing walkbys. This collection of mods handles most tasks automatically, though it does offer some customisation.
The core functionality keeps Sims within their designated region. Sims with a home will only appear as walkbys or venue visitors in the world where they live. Celebrities will only appear in celebrity roles and if the Celebrity Hangout Zone Modifier is applied to the lot.
Homeless Sims serve as flexible options to fill roles and jobs, appearing in various locations unless restricted. You can even assign homeless Sims to a specific world using the mailbox:


Once assigned to a world, that Sim will only appear in that world much like a resident with few exceptions (roles like the maid, firefighter, repairman etc can pick Sims you have restricted if no one else is available).
This mod doesn't stop the random generation of townies. If you have a mod that stops it like my private filters, though, you need to have a fair amount of homeless Sims for the roles to be filled.
Another function of the basic mod is to restrict certain Sims as walkby entirely:

If, for example, you have a Sim you want to stop from appearing around because it won't fit their story, you can use "Disallow as Walkby" to keep them from spawning.
NOTICE: if you stop the random generation of townies, the only region that isn't entirely handled by the mod is Selvadorada. Assign some Sims as Natives or the barman may not show up:

Modular Files:
[^] High School : affects high school students in the active career, only pick one file
More restrictions - the students will be not in world sims or residents in Copperdale (with chances of Moonwood Mill residents to be selected as students)
Less restrictions - all the regions are allowed to send students, some regions are more likely to be selected
[^] Occult Worlds : affects walkbies and venue visitors in Glimmerbrook, Moonwood Mill and Forgotten Hollow, only pick one file
More Restrictions : gated communities, only the relative occult types can spawn in the region
Less Restrictions : relative occult type has priority but other Sims too can visit the region
Additional Functionalities
None of these files is required for the mod to work.
Regional Service Sims: a soft filter to restrict service Sims to a region once one of the resident trait is assigned to them. Won't prevent the game from automatically filling the roles with jolly Sims (not resident anywhere) or from generating Sims for the role.
Camping Forest : Some edits to the Camping walkby directors, reduces the number of Sims that spawn as walkby in that region (by default there are more walkby there than in San Myshuno!). Ensures that venue visitors are dressed appropriately for the region if you build a community lot there.
After Life : I was pissed that the so called "Afterlife" is just another neighbour where regular Sims walk around. This file turns the zone into a proper ghost town where (mostly, I left the macabre tourist) ghosts walk around. Doesn't edit the nightclub, for that one, keep scrolling.

Also adds ghost pets:

High School Years : Removes the situation outfits for the teachers and the chess/game team because they're hideous. Increases the number of students that can spawn for classes from 6 to 24.
Walkby Control [^] : Adds a cheat to stop the walkby situations in the zone. Doesn't affect venue visitors only off lot walkby. Useful for taking screenshots. Shit+Click on the terrain.
Walkby Directors : Edits to the walkby directors (they control what Sims appear off lot). Adds strays and police patrols to most neighbourhoods.
Zones:
Bars : bar built in Forgotten Hollow will behave like those in other occult worlds, the barman and the visitors will be vampires
Family Friendly : makes families with children, toddlers and infants spawn at parks, recreation centres, beaches and pools if playground equipment for toddlers is present on lot.
Dating : makes the venue dates only happen if the lot trait "romantic hangout" (added by the main file) is on the lot. Bars require the bars package otherwise dates will still work like in vanilla game. This file also deals with the Nightclub in Ravenwood making it ghost exclusive.
Strangerville : Strangerville is pretty much a dead town once you complete the story, there are very few walkbies. This fixes the issue by adding the same situations as the other towns. Unlike my old mod to achieve the same (it can still be used btw, just not alongside this file), this module won't make the story unplayable but won't set the story act to 4 (last act) either, because it messes up the ability to play the pack. You can use my cheats to instantly set the act to 4
Comments
Jordan
I can't because those options (restrict as walkby and nightclub) rely on the system that blocks sims in their region so I can't separate them.
Raphael Victorino
can you make a separate file only for individual sim "Disallow as Walkby" option? and option to prevent a list of sims to spawn in night clubs. I just want that micro-management without restricting every sim to their own world. (Because i want to allow certain world crossovers, like San Myshuno and San Sequoia, and the three base game worlds. I pretend multiple worlds are the same place)
StarryMountain
I don't understand why you think this won't be popular as it is. It's okay to make mods that are entirely personal and without considering what other people want, and telling people to accept it or make their own or don't download it. If you create mods because you enjoy making mods and programming, then don't start doing it for the money or for the people....I think the worst thing people can do is to take something they enjoyed from their heart, and begin to focus on how to please others instead of pleasing their own heart. This leads to depression and other forms of misery and discontent and other problems making life less enjoyable to live. You do you, but I hope you don't worry too much about whether something is what people want. I am poor af or I would have already began paying you, I will see what I can afford when I get paid and have anything spare to spend, to at least make a one time donation
Jo
Thank you so much! I was using Kuttoe's Home Regions for so long, but I really felt like it was making my game lag. I haven't been having that issue with your mod. Thank you so much for sharing.
Jordan
Sims that are resident in other worlds (living in homes) cannot appear in other worlds but sims living on street (like for example the homeless premade celeb or the homeless werewolves) can appear everywhere. To stop them assign them to their world from the picker on the mailbox.
ikios
hi! firstly thank you for the mod. though I noticed that Sims from other worlds aren't getting restricted? I'm not sure if I need to do anything to stop them from appearing
Jordan
They do the same thing in different ways, might not conflict but both is overkilling.
ZoeMonster
This mod sounds really good. I have Home Regions from Kuttoe, shall I just take it out to use this one?
kakarotte
Hey, thanks for the update! It looks like the filters are not working for the new world. I tested a few worlds and I can only see the locals spawning, but the second I enter Innisgreen I see Sims from everywhere spawning, both homeless and outsiders. Just FYI ! <3
Jordan
The modules mostly work on their own even without the main file
Raffab Ajá
Hello! Is it necessary to have the standard download along with the private option? Or just the private option if that is my decision?
deborah robinson
you are my hero I couldn't play the game without your mods, thankyou so much for all your hard work
Jordan
I'll test that. I have an update ready for this one anyway
Rantriler Channel
Thank you for mod, but it broke The Mountain Climb Excursion event its 0/0 sim and after processed to next location its just not continues
Snap
May your bits get ate, if you're into that you beautiful mastermind.
77Mars
Okay, I understand. Thank you very much!
Jordan
No the main file works by itself. All the others are optional.
77Mars
Hello Zero, I am a Chinese player and my English is not very good, so I am using a translator and still have some confusion. However, I really love your mod. Do I need to download any additional features if I want to use them in your mod? Thank you very much!
Simday1
This is great for my Historical save! I love your mods!
Who Knows
Thanks for sharing your genius once again :)
Jordan
No, they do the same thing.
bree
Oh i love this. This is great! Do you know if its compatible with home regions?
Dbol07
THANK YOUUUUUU!!!!
Terry H. Beary
Thank you for this.. Even as-is.. It is fine. It is wonderful 🤗.
LittleYellowDuck
Thank you very much, I really like your mods and your approach. Best!
keincoeur
Your mods and general demeanor (lmao) were seriously my inspiration for joining the modding scene. I have almost every single mod you've ever posted permanently installed in my game. Thank you once again for the amazing mods you bring us, Zero.
Nova Grayson
This may honestly be perfect for me as well to reduce down the overall number of mods I have. I think you likely just saved me from about 10 scripted mods alone. <3
Glorie Lilly
I appreciate you for this. Love all your npc mods so much! Made my game actually playable haha
Flaus
The "Disallow as Walkby" option may be what I've been looking for desperately. Thank you 🙏🏻 I'll give it a try
Mellow
Thank you for sharing this! The last few days I've been trying to combine several mods to attempt this exact kind of walkby/spawn control. Appreciate your work <3