Minor Annoyances Mods
🕑 Added 2025-09-26 20:32:00 +0000 UTCA collection of mods to stop some things in game that annoy the shit out of me.
Most of these mods require the Core Library to work.
UPDATES:
26/09/2025: Patch Update
G-Drive Folder

Click on the links to download.
Collapsed Sims Animation Replacer: requires Realm of Magic. Changes the collapsed animation in the pass out interactions with a more serious one from RoM. The RoM animation doesn't work on children, that will still use the old one.

No Forced Slow Experience MOVED : formerly in tweaks. Disables the forced "Slow Experience" feature from Snowy Escape. The feature can be enabled for a Sim from an interaction.
No Run [^] : makes Sims walk instead of running everywhere, also unlocks the Jog interaction. The feature can be enabled on a Sim from an interaction.
No Preroll: preroll autonomy is that autonomy that triggers for Sims on are left on lot when you travel and go back home, or upon loading the game. Also included in Autonomy Toggle.
No Greetings: disables the mandatory greetings before starting to talk when Sims haven't seen the other Sim for a while that was introduced with Get Together patch.
No Gardening: soft, overrides-free attempt to stop autonomy for gardening, it's not fully reliable but it's conflicts free.
No Likes And Dislike Chance Cards: disables the gameplay element of likes and dislikes, basically the pop-ups asking you if your Sim likes or dislikes what they're doing.
React to Collapsed Sims [^] : Sims will react to passed out Sims instead of ignoring them. Added also reactions for pets.
Slower Fish Freshness Decay: makes fish stay fresh longer.
Wave Goodbye: range to wave goodbye when NPCs leave the lot reduced and now requires friendly relationship.
Disabled Lifestyle Idles: disables the 25 idles animations from lifestyles.
No Reaction to Messy Environment: disables or tweaks the reaction Sims play when in a messy environment, for example when there is rubbish or something broken nearby. There are 3 versions of this one inside the zip, you only need one even though they don't conflict. You can choose to disable the reaction for all Sims, only Sims with some traits, or have only Sims with specific traits react to the mess. More info inside the text file in the zip.
Tense From Bills [^] : Sims with unpaid bills will have a chance to get tense.
Coffee Redux: reworks coffee buffs that in vanilla last too long and do to little.
Vanilla: buffs last 6h and only affect autonomy making sims less likely to sleep or nap.
Modded: buffs only last 1h but reduce or lock the energy decay (depending on coffee quality) in addition to the vanilla autonomy modification.
Disliked Things Are Boring: zip file with 5 versions. Pick and choose or install the merged file. This mod changes the stressed mood Sims get when doing things they dislike into a bored one.
Venues Requirements: makes some mandatory requirements in the Park, Library and Bar venues, optional (chess tables and TV). This mod will flag your lots as modded, keep it in mind if you share on the gallery.
Expansion Packs
[DU] No random roommates stuff: stops roommates from performing some annoying behaviour:
[IL or EbN] Stop ageing - give immortality to Mermaids and Fairies: doesn't require both packs, you can mix and match with the options. The main file contains all the tuning necessary for the options to work but you need the optional files for them to show up. Optional files only contain an empty tuning to check if they're installed and they'll never need updating. Mix and match as you please.
Stop Ageing [ Mermaids - Fairies ] : similar to vampire, these occults will not age past teen stage. They can still die unless you add the other file on top.
Immortality [ Mermaids - Fairies ] : proper immortality. These occults will not die. This will not stop ageing unless you add the other option on top.
MAIN FILE [^] always required regardless of the configuration you pick.
Game Packs
[Vampires or RoM] React to Teleport and Cauldron [^] : non Occult Sims will react to vampires and spellcasters teleport and to spellcasters using a cauldron.
Comments
Jordan
Nope. I have a mod that removes the notification.
ZoeMonster
Hi Zero! Did you have the fix for Social Bunny Simulation Lag? Like disabling Social Bunny or something similar?
Sam D.
Appreciate these attentions to small things - some of them make a big difference! Just wanted to check that all your mods are compatible w/ the 8/19 patch since I'm updating mods? I didn't see any kind of post mentioning the patch, so wanted to make sure I didn't miss something.
Jordan
Tune down idles has been renamed to faster autonomy and less idles, you can find the updated version here https://www.patreon.com/posts/115406222?utm_campaign=postshare_creator&utm_content=android_share SCAM is still working from what I could test although I think they dropped support of it in favour of MCCC. I'm still using SCAM though.
ZoeMonster
I am updating mods, and I found a mod called: Zero_BG_TuneDownIdles, plus these files: MTS_Scumbumbo_SCAM_SCRIPT_v6 and its package file. Is this up to date? Is it still a valid mod? I can't find it here
Jordan
I'm working on something ATM but maybe I can include this feature as it would fit.
VAL Val
Hey, could you make a mod for summoning tombstone urns please? There used to be a mod NPCC that had a feature for summoning urns. If someone died, you could press a button like "summon all urns," and the urns of recently deceased Sims would appear in the character's inventory. But then the mod stopped working. I found another mod that let you summon an urn or bind a ghost to an urn. That one was less convenient, but still better than nothing. But now that mod doesn't work either. There's no cheat or mod that helps manage urns and ghosts. Please, save my cemetery :(
Jordan
That's basically removing the scared mood from thunderstorm, only for adults or adults and children alike? What about pets?
Tib
Awesome colection of mods! Is it possible to add "sims are not scared of thunderstroms inside AND outside" mod ? There's one but that's only for inside....
Jordan
It's possible to make it less frequent. The game is pretty much tuned for the standard lifespan, so all things based on commodities go by fast and it doesn't dynamically change the decay when you change the lifespan length in the options (even worse when you use a custom lifespan). I think that one interaction in particular is tuned to run every 24 hours or less.
Chelsea Derieux
is it possible to make a mod to lessen the amount of random boyfriend/girlfriends uni roommates spawn in?
Jordan
It's probably missing because I forgot to add it back when I updated it. I'll see if I can find it somewhere tomorrow.
Chelsea Derieux
Yay! Thank you!
kreaturen
Hi, I was wondering about 'No Reaction to Messy Environment' - You wrote that there are 3 options and a readme in the zip, but there is only 2 files and no readme. I'd love to try the option where only sims with certain traits react, but I'm unsure whether that's the one that's missing or not?
Johsua Widanka
I was wondering would you ever consider creating a mod that stops the sims from passing out? I honestly hate the whole thing where they collapse and then it takes too long for them to recover and it always happens when I’m sending them to bed already.
Jacqueline Vatore
Hallelujah!
Color With Jade
Yep that one. When I end gatherings or social events I have easily 20 sims on the lot, my sim just about does acrobatics to say goodbye to everyone breaking all her queued interactions and just generally annoying me to death lol. Everyone's face pops up and then when I finally clear all those bubbles 20 more pop up lol.
Zero_
Yeah no need anymore, I used the injector
Baldylocks
Thank you for all these updates. Am I right in assuming the 'misery must not die' script is no longer needed?
Jordan
The wave goodbye I modified you mean (Sims waving goodbye to NPCs leaving?)
Color With Jade
Would you be able to add a no goodbye option too? It always fills my queue when I end a gathering and stops my sims doing what I need them to.
Zero_
I don't think so... but it could. I just added the cooldown buff that prevents the card from appearing always on for every sim, so they'll be always in cooldown... but if the preferences are added on unplayed sims in another way then this will not stop them. You can bet that if I notice this happening in game I'll remove it too, anyway. Right now I don't have time to test the new patch further.
Bee
Will the “ No Likes And Dislike Chance Cards” one prevent the ones for unplayed sims? I’ve seen people mentioning getting them for sims they’ve never played.
Jordan
that depends on a broadcaster, this mod doesn't touch it, it's only to block the stupid greetings they always give each other before talking. the no run is to stop them from jogging everywhere unless directed to do so.
Color With Jade
Yes. It drives me nuts when sims are leaving they have to drop everything to say bye. Also what's the "no run" part of this mod?
Zero_
You mean the wave goodbye when a npcs is leaving?
Color With Jade
Thank you for this! Is there a no goodbyes mod by any chance? :D
Kellie Schiavone
You mean my Sims will now be able to eat their breakfasts in peace without greeting the person they share a house with?? FASCINATING. Downloaded. Thank you!
Miri D
That's me, Lisa! I don't MIND when they greet each other. Fine. Go ahead. Greet. But not if I have give you a directive to follow.
Lisa L.
I don't mind the greeting so much as the fact that it cancels out any interaction you queued up before it. So..I will be using the mod. :)
Angel
Oh man you are the master at eliminating annoyances 🤗
Miri D
Oh excellent. Thanks!!
ItsMissCheekie
Oh yup! I get it “Sul sul” lmao
True AI
Yeah, that is annoying.
Jordan
Have you present when they meet after a while they've been away and they have to wave, or get up to kiss each other, or hug each other, before talking? That.
SweetLilja
I also wonder, may it be welcome wagon?
ItsMissCheekie
Could you clarify what you mean by “greeting” ? Stupid question i know