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Cottage Living - Tweaks & Fixes

🕑 Added 2021-07-22 23:21:20 +0000 UTC

Comments

Zero_

It should, that was a bug should be fixed by the last patch

톳치

Can this fix the problem that the Crumplebottom sisters in the cottage living pack are created with random NPCs? I already have Crumplebottom sisters in my world, but they keep being created under different names.

Zero_

It's a bug and recent too, I didn't have this problem when I play tested Cottage Living. Is it still broken with the latest patch?

Sian

I don't know if this is something that can be fixed with mods but I keep having issues with my sims throwing away eggs that are incubated in the chicken coop. I'm guessing it's because they end up "spoiled" but since they're hatchable and in a coop to hatch, I feel like it shouldn't be possible for sims to decide to throw them away. Idk if that's a bug I'm facing or an actual thing everyone gets

Zero_

depends on what you mean... age stage or days?

Ferdinand

Quick question: any way to recreate the Sims 3 mod that allowed you to ask what the age of another sim is?

Jeanette

Dogs chase foxes more often is exactly what I was looking for.

Patrice Stephen

You are awesome! Thank you!

infpdreams

That color changing cows and llamas mechanic was the very first thing I wanted gone from my game when I saw the trailer. It's like you read my mind! You did the same with replacing the specters in the Paranormal pack with island spirits. As someone who almost always plays a household with at least one vampire in it, and as someone who hates wimpy vampires that can't seriously harm anyone, your mods are THE ones that I could not play The Sims 4 without. Above even MCCC. Thank you for all that you do!

Zero_

it's already autonomous and they do it quite a lot in my game

Tiger

Is there anyway that you can do mod that automatically makes the Sims look after the animals because I keep forgetting to do myself

Zero_

I haven't seen this yet

Zero_

they're objects...

Jacqueline Vatore

If the foxes are Elder and at the end of their lifecycle, yes they drop dead and trigger a Reaper visit. There are a couple Elder foxes at the start of the game. The chickens on the other hand when they die, I noticed don't trigger a visit. They just vanish in a poof of "Spirit Leaving" and are immediately culled from the game. No sadness, no ghost to haunt her fellow chickens or the owner who cared for her through her very short lil life... no nothing. Just *POOF* like they never existed. RIP "Snuggles" (my first chicken to grow old and die off in game) No Chicken Ghost For You.... :(

P S

Is it just in my game, or the wild foxes keep dying randomly somewhere nearby the lot with the grim reaper animation, the camera automatically moving there and everything? I've only played this EP for 30 minutes maybe and it happened twice. Kind of weird?

Zero_

it's more like: if i want them immortal i'll turn them into vampires (very likely)

Jacqueline Vatore

You could alternatively MCCC turn them into either Spellcasters or Vampires to "explain the reason for said immortality"? LOL!


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