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AssetRipper Premium 1.1.3

🕑 Added 2024-08-23 15:21:10 +0000 UTC

Comments

ds5678

Model files are GLB, and they get exported as primary content.

Service Game

Can I ask a question? Why is there no .fbx file in the Dump?

ds5678

That could be anything.

Service Game

ok, this tool can Decrypt .byte files?

ds5678

Just extract the zip and double click?

Service Game

how can i run this file on windows 11?

ds5678

UABEA I have no intention at this time.

Nguyα»…n ViαΊΏt Uy

do you know any tool that can edit directly? Or do you have any intention to develop such a tool that works for Macos?

ds5678

No, AssetRipper is an extraction tool.

Nguyα»…n ViαΊΏt Uy

Can this tool directly modify resources in the resources.assets file?

Sembiance

No worries. The windows version worked ok, for extracting as a Unity Project. It had an exception for extracting as Primary Content, but I submitted a github issue about that. Thanks so much for creating a great tool!

ds5678

Thanks πŸ₯°

Junsik eum

welldone!

ds5678

The Linux version has to use a different (buggy) texture library. Unfortunately, errors from that library cannot be recovered from. I plan to do a C# solution, but it's a substantial amount of work, so there's no estimate on when that will happen.

Sembiance

Whoops! Sorry I didn't see the note. I did indeed end up using the 1.1.2 linux version. Sadly it seg faulted about half the way through an extraction of a game. Now trying the 1.1.3 windows version instead.

ds5678

For now, use 1.1.2. When the build machine starts working again, I'll edit the post and add the file.

ds5678

As I said in the post, it's temporary. The server that makes Linux builds is just having some issues, and I didn't want to delay the release.

Sembiance

No linux version?

ds5678

I am hesitant to give a time estimate, but it is my top priority at the moment.

snake

is there a eta, or is it kinda "its done when its done"

ds5678

I assume you're referring to IL2Cpp Recovery. That is being actively worked on.

snake

is there going to be a build that supports code export eventually?


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