AssetRipper Premium 1.0.14
🕑 Added 2024-05-20 00:13:25 +0000 UTCWhat's Changed
AnimationClipConverter Fixes by @FACS01-01 in #1335
Bump cla-assistant/github-action from 2.3.2 to 2.4.0 by @dependabot in #1333
Fix Incorrect Pass Export Name in Shader Disassembly Mode by @ShiyumeMeguri in #1336
Fix output error in Disassembly Mode by @ShiyumeMeguri in #1337
Fix color definition in Shader Properties by @ShiyumeMeguri in #1338
Bump System.Drawing.Common from 8.0.4 to 8.0.5 by @dependabot in #1342
Replace commas, brackets, and control characters with underscores by @GameTechGuides in #1345
Bump AssetRipper.Primitives from 3.1.0 to 3.1.1 by @dependabot in #1350
Bump ZstdSharp.Port from 0.8.0 to 0.8.1 by @dependabot in #1351
Improve UI for assets inheriting from GameObjectHierarchyObject
Time Restriction
This premium edition release reverts to a free edition release on June 23.
Comments
ds5678
> application file I assume you mean a .app folder? > I'm happy if we have document for it. There is community contributed documentation about Mac here: https://assetripper.github.io/AssetRipper/articles/RunningOnMac.html
Thanh Tranduy
I used the free edition before because there's an application file in package. In latest version, I cannot find the application file. I'm happy if we have document for it. Thank you!
ds5678
https://en.m.wikipedia.org/wiki/AArch64
nox
Question, what do you mean by ARM64 builds?
ds5678
It's used exactly the same as the free edition.
Thanh Tranduy
Hi, thank you so much because the Mac OS build is available now. I have to question. I cannot find application file (.app) or install file (.dmg) in mac_x64.zip. Can you please help to use. Thanks for your support!