Leakoo
VersuchDrei from patreon
VersuchDrei patreon

how it's going

🕑 Added 2022-12-28 18:31:52 +0000 UTC

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VersuchDrei

What we're working on right now is more or less split up into two things: 1) The algorithm as described above that will determine how much NPCs like you. 2) An interaction system like ORomance that makes use of said algorithm. And I say like for a reason, because the current plan is to build a new one from the ground up. I will explain this in more detail in the next Patreon post which I will release later today.

I would love to see a new version of oRomance. Do you intend to keep the core-game-play-loop of ORomance? My apologies for an unsolicited suggestion. * ORomance minigame and UI were/are quite buggy * minigame added more of a chore than any simulacrum relationship building * fame and playerLevel was more driving factor if the npc agreed to "requests", which made the whole oRomance, more about being famous and high level * If the npc followed around long enough they become interested without the player doing anything meaningful When I was thinking about this I thought a better approach would be do: * random chance if npc would be interested in player at all * orientation (make sense in context if there also npc-to-npc romance is implemented) * player action should serious impact on npc interest. Like joining dark brotherhood wouldn't be something some npc would like * player race/affliction (vampire/werewolf)

VersuchDrei

I intend to update ORomance to use some new OStim NG functionality and the new attraction values from the romance framework, but otherwise stay mainly the same in terms of playstyle, so it should still support OProstitution.

NineTails

Will this replace ORomance? Or better yet will this effect OProstitution that is dependant on ORomance. (Worried about my girls ability to whore herself across SkyRim) lol


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