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Provisional Opposed Pairs

🕑 Added 2025-05-11 05:32:05 +0000 UTC

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Mortish

I've already written the first quarter of the new prologue and I really like how the new traits are shaping up. It's felt very easy to determine which one should be changed in each scenario. Even though there are 12 tendencies, I think of it and code it as if there are 6. For example, one passage has the MC doing something Daring, so I simply subtract 5 from Measured, etc. It's so much easier than the old way. Once Night VI is finished I'll release a sneak peak demo of the restructure so everyone can see the new prologue, start toying with the new stat system, and begin theory-crafting about the changes. I'm very pleased with how it's shaping up, I have to stop myself from working on it, I'm so excited.

Mortish

Defiant and Devout will revolve around how the MC regards religious values of society. I will be making cuts to The Weaver's presence in the main narrative and removing her orders entirely. She's going to become more of a mysterious, distant figure than an active participant in the story. I didn't care for writing all of the will-she-or-won't-she-obey-the-weaver when the narrative will obligate it. The whole plot point made the MC kind of neurotic over a fake conflict, which I think is really sloppy writing in anything, but especially in interactive fiction where you want readers to feel like their choices matter. Instead, the MC will be largely ignorant to The Weaver's plans for her or even how she ended up in Kalat in a new body. It also gives her space to adjust to the day-to-day scenarios, rather than being constantly distracted/overwhelmed by nightly orders. Defiant is the new irreverent, so this will be a good choice for players who don't want to play as a character who conforms to religious standards. You'll have more of an option from the start of the story to be a bit of a rebel, rather than just a skeptic. Pious characters will seek to uphold religious norms, even if it isn't necessarily those of the Elodari faith. She'll honor the gods, but not blindly so. She'll be open to learning more about the old ways, particularly from Valdricht, rather than rejecting deities and seeking to forge her own path.

sunday

I think 12 is more than enough and with less you can tailor more. Even as a big rooter for the possessive tendency I already headcanon that for my mc anyway and don’t think we need it in the game or that you need to add more to your plate. 12 meaningful character traits is a lot and you’ve streamlined but you still have both MMF/MF routes to juggle. So imo, you’ve covered all your bases, 12 traits is juicy and gives plenty to work with, so you shouldn’t feel pressured to add more. ALSO AHHH provocative is so fun ahhh. I’m going to have so much fun with that. I’m waiting for the restructure so I can tweak and cleanup my mc’s typed backstory to fit the new one but when I saw that trait I screamed and you’ll know exactly why when I finally send her in for the POVs 😵‍💫 serax and provocative mc’s ~bed chem~ is gonna be so good

Scorpiuscircus

...So what I have gathered is that I am making Serax, but booksmart and stoic 😂 I like the tendencies, but I have a burning question 🧐 For defian\devout: does it mean that the scenario of the MC who has beef with Elodine's church specifically but is fine with following the Weaver is out? Since that was the way I've played my primary MC. Sort of 'yeah, that one church that told me I am defective by the virtue of existing doesn't do it for me but if I'm some god's special shadow princess, I might even fall in line, no questions asked' (that's very shallow, but MC is 20 so I am allowing her a lot of immaturity). Like, if MC is Devout is she automatically shoved into Elodari faith and does Defiant automatically makes her a total iconoclast, no matter the religious subject?


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