Leakoo
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Blender diary #2

🕑 Added 2020-07-26 09:44:14 +0000 UTC

Comments

wibble

here's one tutorial that goes through the process https://www.youtube.com/watch?v=k5TeXW11TUw

wibble

Hey...I love Blender and have tinkered with it for a couple years. I built my own rig from scratch for one of my models and learned a ton. When it comes to breast and butt physics, usually the best approach is to setup low poly proxy meshes for the breast and buttocks with a cloth sim (pinned where you don't want movement). Then you use a mesh deform modifier on your main mesh so that the high poly mesh is driven by the motions of the proxy mesh. Finally, you parent your proxies to the relevant bone in your armature. This is obviously just a high level summary but, if you want to give it a go I could try to find a tutorial or example file for you that demonstrates it. This is much less resource intensive than trying to add physics directly to your main mesh.

Pax

Wow - props to you for trying to learn more about the different software that you are using to create immersive stories. You do a great job helping the uninitiated, like me :), to better understand what goes into the animations that we love to see in a VN. Thanks for taking the time to show us what Blender can do!


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