Dismembering Framework: Updated Creature Pack (Falmer)
🕑 Added 2024-07-15 01:46:46 +0000 UTCHello everyone,
I am pleased to announce the release of a minor update (V3) for the Dismembering Framework: Alpha 03!
What's New in This Update:
Creature Pack Update (Falmers): The creature pack has been updated to include Falmers (male and female).
Armor Type Override Parameter: A new parameter allows for overriding the type of armor to generate the correct sound during dismemberment. For example, Draugr wearing helmets will now produce a "heavy armor" sound when decapitated, adding an extra layer of realism.
FormID Interpretation System Update: The system has been improved to better interpret mod FormIDs, ensuring greater compatibility and stability with mods.
Bug Fixes: Resolved a potential crash issue that could occur if, by mistake, an actor had no defined race.
Download and Feedback:
Download the latest version of the Dismembering Framework and the updated Falmer creature pack here to explore these new features in action.
Your feedback is invaluable in helping me continue to improve and develop this project.
Thank you for your support! Feel free to post a message in the dedicated chat if you encounter any issues!
See you soon,
Seb263
Comments
Seb263
This bug was fixed in Alpha 3 V4. Therefore, you need to install the latest version.
Israel Beltrán
Game is crashing near snowy areas with this mod (Morthal and Windhelm so far) but doesn't crash anywhere else, tested on a clean install, 1.6.640. Crash logger says the following: STACK: [RSP+0 ] 0x7FF88030FB92 (void* -> DismemberingFramework.dll+007FB92 Events::DelayedEquipEvent) [F:\DismemberingFramework-master\src\Events.cpp:81] test al,al
Thee
Makes sense, I test your mod out on different pieces of custom armor and the dismemberment didn't look janky until I got to really complex armor pieces. Kudos to you for exceeding my expectations! Been waiting years for a mod like this!
Seb263
It is not as simple as in Fallout. Here, the assets are separated from the original clothing and can be quickly designed in Blender. That being said, it is absolutely not necessary to create new assets for each modded armor. The framework can generate default assets when no custom assets have been created beforehand.
Thee
Is there a way to make the clothing dismember-able in outfit studio like there is in Fallout's outfit studio?
Дмитрий
I still have a problem with dismembering male unique characters. For some reason it doesn't work at all on characters like Jon Jon Battle-Born
Seb263
Thanks for your feedback, it's good to know. Yes, the framework works regardless of the armor used. If specific assets are not created, the default ones will be used.
The One They Call
Just to Add I have been playing in VR with no problems what so ever i went around 30 minutes cutting up falmer and humans to no problems so far. This mod is great! Does it work with modded armors ?
Seb263
I posted a reply to your message in the chat regarding the issues you mentioned.
RakaZet
Here's the pastebin for the crash log and dismemberingframework. Crash log: https://pastebin.com/zqmdTwhh DismemberingFramework: https://pastebin.com/3NkWyAs1
RakaZet
Crash log: https://file.io/UjaoxVCBtKZA I crashed a lot of times, but I only found one crash log related to the sessions. Maybe it's because instead of crashing my game mostly freezes and then I quit the game manually using task manager. Also here's image of my SkyUI_SE.esp activated: https://ibb.co.com/c1gTfDL I use Wabbajack/Mod Organizer. So I don't know what's causing the bug.
Seb263
Thank you for the kind words and your support! Since alpha 3, the mod is fully compatible with the VR edition; I made sure of it (it was complicated). However, I haven't encountered this problem with SkyUI. If a message appears, it means that "SkyUI_SE.esp" (or "SkyUI.esp" as applicable) is not activated when the game starts. Make sure ONE of these files exist and haven't been renamed (to .esm or .esl, for example). Regarding crashes, I haven't encountered any (but I don't really have the necessary hardware to do proper tests on VR). If there are crashes, I need the crashlog related to the session so that I can get an idea of the reason behind it.
RakaZet
Hmm, I just read that the mod doesn't work on VR on a comment below. Strange because when it works, it works! It also feels natural as well. The only annoying problem is the crashing part and having to enable the mod each time.
RakaZet
Hi, great work on the mod! I tried it with SkyrimVR and it worked fine mostly. However, there is this notification saying "SkyUI is needed, restart the game" appearing all the time even though I have SkyUIVR installed. This means I have to enable the mod through the MCM menu each time I die or load a save. Also, my game crashes a lot when I decapitate a dead body on the ground. Is this because of VR specifically?
Seb263
Sorry to hear that international conflicts are spreading to creative content platforms. As you suggested, I have set up a Boosty page so that anyone who wishes to support me can do so. https://boosty.to/seb263
Дмитрий
Hi! Will you add Boosty so Russians could participate?
Seb263
I'd like to eventually create a complete tutorial, but the process of making these assets from scratch is quite lengthy and involves more than just two or three steps. It requires going through Blender, Nifskope, the Creation Kit, and finally creating JSON files to ensure everything works correctly. Initially, I plan to document the framework (which processes the JSON files containing the instructions) as this is the crucial part that makes the dismemberments possible. Regarding the design of 3D assets (the most time-consuming part), those who are curious and persistent can likely understand how the assets are created by studying the ones I've already made. If necessary, I'll answer any questions about this process. Despite this, I hope to eventually provide comprehensive documentation (I even have some Blender templates that I can share). However, I still have a long list of tasks to complete, so this tutorial won't be a priority for now.
Keaton Player
Will there eventually be a tutorial in adding custom dismemberment for armors or creatures etc? Btw this is amazing been waiting for something like this for a long time
Cizlen
beautiful