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Dismembering Framework: Alpha 01 - Humanoid Pack

🕑 Added 2024-06-03 13:33:51 +0000 UTC
Dismembering Framework: Alpha 01 - Humanoid Pack

Comments

Seb263

Hi, This bug is supposed to be completely fixed in Version 6 ;)

Seb263

It is indeed the skeleton I saw in the logs. However, I installed it and created massive battles with over 100 NPCs to push the limits, and I didn't experience any crashes... I doubt I can find the cause for now, but I'll keep this potential issue in mind. Don't hesitate to temporarily disable some mods to run tests and possibly identify the cause.

K Z

Thank you for the response! I do use a ragdoll mod called Action Ragdolls. Perhaps it's that skeleton causing the issue? EDIT : I just tried the V4, it still crashes although not as constant as V3.

Seb263

These crashes seem to be related to the NPC skeletons (apparently altered by Enhanced Character Edit). I tried to replicate the issue by installing a similar skeleton.nif (although I'm not sure which one it actually is), but I didn't encounter any problems myself. Nevertheless, I have made some modifications to the function responsible for altering collisions in the mod's plugin to minimize the possibility of a crash. Could you try the new version (V4) and let me know if there's any improvement? Regarding the severed limbs, I haven't found any other solutions at the moment besides using manually generated assets (and they take a long time to make). I plan to cover all the vanilla assets in the near future, and other modders will be able to provide their assets for their mods. P.S. I just created a Bug Report section in the chat, so feel free to respond there.

K Z

https://pastebin.com/DsA7pzV2 Bug reports for crashing. It does crash on dismemberment sometimes but I don't know what triggers the crash. I do know that FEC is active so perhaps its because of that but I attached the crashlog just incase. Additionally, I noticed that the dismembered legs/arms uses a stock armor piece rather than a dynamically equipped item. I'm not sure if that is fixable but I do hope you can integrate a dismembered limb equipping their respective equipment piece rather than a placeholder.

MomsCreditCard

it does work well with maximum.

Logan Brunet

so it works alongside maximum carnage?

Seb263

Absolutely! But first, I need to finish implementing and improving the features I have in mind, and perhaps create a template system to avoid significant redundancy when designing JSON files.

The Black Knight

so whenever the frameworks released on nexus, will there be a tuturial for users to add their own creature support (spiders, various dwemer automatons, atronachs etc)

Seb263

Thank you, glad to hear that! There are no additional features for now (previously shown Falmer assets have to be redone), but if the alpha proves to be functional for everyone, it's a good sign for the future of the mod.

Alaxouche

the mod is working as intended I believe. Installed it on my 3100+ mods modlist, and i was able to cut humanoid legs, arms and heads without issues. Idk if there is any other functionallity but i can already see the high potential mate. GG my frog!

Hoang Dai Nguyen

AWESOME !!! :)


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