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Kristoffer Pauly from patreon
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Loopshard - Chapter Forty-Eight

🕑 Added 2025-04-27 00:45:19 +0000 UTC

Comments

Kristoffer Pauly

It does basically double the effects if they both have the same speed. However, if he fuses it with something slow, that slowness is incorporated into the barrier. For example, fusing the barrier with ice makes it near impossible to shape without destroying it. And yes, if he gets more summons, he can chain the fusions, but the main issue there is that negative effects would get compounded, just like how beneficial effects would be increased. If he fused the ice barrier with a third summon, even the slightest attempts at shaping it would crack it. Fusing it with fire would turn it into a plasma basically and make it consume itself, but the idea is that the versatility balances the weaknesses of the different fusions. And the invulnerability from the Last Stand's Fervour doesn't mean indestructible, so some fusions might expire quicker than the 10 second timer, if, like fire, they're self-consuming. I just really liked the idea that, in a vacuum the Fusionist has limited functionality. But when you have other spells or other summons, you can really make it super powerful. Getting additional summons won't be easy though, and most of the ones tied to Relics come with big downsides. Invoker is just about the only evolution where it's handed to you with no demerit.

Jeanean

So, I have a question about the fusion mechanic: Does the full effect of each involved spell simply get added together, or are the base values and percentage buffs handled separately? Because depending on that, the difference would be HUGE! Also, am I seeing it right and he can basically fuse an unlimited number of barriers if he finds more ways to increase his summon count? Also also, he should probably start experimenting with the spells he gets from the summoner Class and fuse them with his barriers. Also also also, Fusionist is an amazing upgrade for team stages. So long as there is another mage, they could make some truly OP combinations. Spell that has incredibly power but is too slow to hit anything? Fuse it with a barrier and turn it into an incredibly fast projectile that homes and can be re-used multiple times! Spell that is the exact weakness of their enemies, but sadly too weak to do much? Fuse it with a barrier and turn it into an incredibly fast projectile that homes, can be re-used multiple times and has insane power!

The Lost Pages

Every 6 levels and capped at 18

the ice man

Do weapons evolve every 10 levels up to 30?


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