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Loopshard - Chapter Twenty-One

🕑 Added 2025-02-20 17:42:53 +0000 UTC

Comments

Victor Cavalcanti

Adam doesn't read like a normal guy that has about an hour of combined battle experience between runs. I don't see why he needs to be this skillful so early. This would be a good point for another death.

Jeanean

Is the spear unbreakable though? At the very least the shield he got from the defender Class at the very start got damaged from the Slimes. Sure, the weapons are probably pretty damn durable, but I don't think they are indestructible.

Jeanean

So long as he does, in fact, reach that conclusion its fine. At least if it doesn't drag out for too long, or he at least thinks about the possibility and finds a "good" reason not to take advantage of it. It's just that there are a few stories where the author simply didn't notice the issue at first, and then decides to simply ignore it once it gets pointed out. (Or worse, have their MC decide that they should "treat every loop like its the last loop" ) Thats why I wanted to point it out, just in case you simply overlooked the possibility, especially since its still early enough to pretty easily "fix" the problem. But if he does end up noticing it and ultimately abuses the living hell out of it, its absolutely fine.

Kristoffer Pauly

I realised the same thing you did when I was mapping out the story in my head and so I made sure to add reasons why it won't be possible. That being said, I know that the roguelite genre has a tendency towards min/max, but I am also trying to tell a story. I understand it will be frustrating for him to not immediately go "oh i can exploit my power in this way!" but that time will come, I just thought I'd be significantly hampering the story's potential if I frontloaded that. While we all know that it's an inevitable outcome, Adam doesn't. He has to reach that conclusion himself.

Kristoffer Pauly

Very thoughtful feedback. There are several reasons why it won't work that I won't spoil, but they will become apparent as the story continues.

Jeanean

I noticed a small little problem with your story. To put it simple, the "Game" is very unbalanced in ways that makes it not a viable foundation to properly tell your story. Maybe its a problem caused by Adam not "looping" the "intended way", but that doesn't change the facts: The points available in the first stage are: He got 300 on his first completion, barely finishing without any achievements. Then, there are 150 for Speedrunning. 250 for No-hit. And probably 400-500 for the hidden boss. Let's assume a very generous lower end of 1100 points per clearing of stage 1. (This is ignoring hard mode btw.) The stage itself takes at the absolute maximum 21 minutes if he finishes every wave at the very final second, waits out every upgrade selection, and waits out the full 10 minutes for the final Upgrade/Relic selection. If he ignores the final selection, that goes down to 11 minutes. Waves 1-4 have Upgrade/ Weapon selection times totaling to up to 2:30 minutes. If he chooses fast, that can be reduced to 30 seconds top. That means the waves themselves take only a total of 8:30 minutes, of which he needs to take less than half for the speedrun bonus. In total, he can finish the first stage in less than 5 minutes for 1100 points. Buying all upgrades in Luvi's shop exactly once costs a total of 26500 points. This means, even if he took it relatively slow, maybe made some mistakes along the way, and had the occasional round with only horrendously bad weapon choices, Adam could buy out Luvi's shop with 3 hours of grinding so long as he can get himself to kill himself. That is INCREDIBLY unballanced. I don't think I need to explain why that is bad, but I will do it anyways: Simply put, the Game system and the story stand in complete conflict. The "Game" wants him to repeatedly grind the first stage until he can afford all the upgrades and then break the whole Trial open in just a few loops. The Plot wants him to do long runs one after another, each bringing him just a little deeper into the stages as he gains knowledge, experience and upgrades. Luckily, there is a REALLY simple solution to this problem. Simply make it so that you can't pay for the permanent upgrades partially. So long as he has to pay the full price in one go, each upgrade will require him to get as far into the stages as possible until he can afford it. And yes, you could make up a bunch of moral/ psychological arguments for WHY he doesn't just farm the first stage once he realizes that it's possible and gets used to the whole dying part. BUT, it will still feel incredibly contrived. Like, Dude, you have looped a hundred times, each time going through the stages for days, maybe weeks, suffering through combat and the knowledge that any day you could die and loop again, and all the people you have come to know will all forget you, again, for the 101st time. And all those permanent Upgrades you managed to afford by slowly paying for them with the small-change that was left? You could have had all of that within a week if you simply killed yourself a few times every day while farming the first stage. (Its just... infuriating when you realize that he is probably going to day in stage six, having invested maybe 500 points into permanent upgrades when he could have quit after stage three and invested 2000. For times the effect in half the time.)

Jeanean

As a great fan of Rogue-likes and Rogue-lites, I have to say that Adam is a VERY frustrating character... He really needs to abandon the mindset that he has to make his current run the best run, and instead make his NEXT run the best run. Now, i know that this is pure game-logic, completely ignoring things like mental exhaustion or the problem with having to kill yourself, but if he took full advantage of everything he knows already, he could be SO much better positioned. Its pretty simple: Step 1: Get the second sheath upgrade. (And probably Hardmode, depending on how hard it truly is.) Step 2: Farm the first stage for points. sure, it doesn't give as many as stages further in, but since the entire stage takes less than an hour to complete, he could do 10 of them in a day (from his perspective) and accumulate points much quicker that way. All of those points should NOT be invested in a fourth upgrade option, but instead the ability to save a single relic across loops. Step 3: Do a throwaway run with the Fool and save the "Lucky Bracelet" to keep for the next run. Step 4: Choose the highest rarity magic weapon available, if there is none, take instead the highest ranked ranged option. Ignore the speedrun and hit-less achievements, and instead bait the slimes into attacking the tree to get Gram, or work on it yourself if your chosen weapon is up to the task. Get the hidden-boss achievement for extra points. Upgrades, points and Relics: For Upgrades, you DON'T want the Weapon upgrades, but the General ones instead, focusing on your foundation to make both weapons stronger. Once in Interim Island, invest ALL points into the Vendor that can upgrade your weapons up to Level 6. Only when the Vendor can't upgrade your weapons further do you want to take Weapon specific upgrades from the stage. The reason is simple. Relics have a limited number of slots they can go into, with old relics getting switched out at some point or another. But by buying as many weapon Upgrades as possible from the vendor, you can basically have TEN General upgrades more than someone who upgrades their weapons from the start via Stage rewards. And those ten General Upgrades will stay with you until the end. Besides, once you are done upgrading your weapons, you should get enough funds per Stage that you can invest in a lot of re-rolls and high rarity Relics.

Barkeep

Truely I rolled the best consumable relic then!

Kristoffer Pauly

Fear not, a new chapter shall drop today! (once im done writing it xD)

Barkeep

Dang. Caught up ;-;

the ice man

impact absorption to the spear and it unbreakable

Kristoffer Pauly

Like the Salto del Pastor sport? Not sure how that'd work with a spear that short.

the ice man

Could he use the spear as the cushion for the landing?

Zyrotot

TFTC


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