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Weekly Lore Post #4

🕑 Added 2016-02-23 08:21:06 +0000 UTC
Weekly Lore Post #4

Comments

InsaneBrain

That kept happening to me a while ago... spend 10 minutes writing up a decent post and poof, gone! Awesome about the menus and being able to keep track, there's nothing more frustrating than trying to collect everything and having one thing left and no idea where to look.

The Future Fragments Team

Well, bizarrely enough, I wrote a response to this, and poof, it vanished! Anyways, yep, we'll have an in-game menu showing all this stuff, and on top of that, you can re-watch cutscenes in the gallery and then see which cutscenes you're missing, by level and by "path" and so forth, so you'll know specifically where to look, etc. Thanks for the pledges and the support :D

InsaneBrain

Hey HW, thanks for the post. Hope things are starting to go a little more smoothly for you. This has been the most dramatic project I've been following, that's for sure! Quick question: Will there be a stats counter for the levels... For example, if I pause the game, will it show me how many terminals/secrets/items/whatever are in the level and how many of them are currently collected? So just before I leave an area I can pause and go "Oh shit, I've missed a terminal, time to go and find it!" That would be pretty handy. Finally, I really like these lore posts. While h-scenes in a game are all well and fun, I find it a lot more rewarding if you know the story behind it all, thanks HW.

The Future Fragments Team

Still coming along as always, it'll be about another month, and then another few weeks after that as we create assets for the new c++ version before we do a demo for it etc.

The Future Fragments Team

Yep, pretty much. If you dont want to see the scene for some reason, we'll figure out a way around that.

cdossy

"The problem is... the "last known thoughts" of the soldiers were of doing lewd things to Talia, and so their imagination gets broadcast up on the security monitors, much to Talia's embarrassment/annoyance." Just checking, hitting all the databanks is the only prequisite for it? It's just the soldiers imagining doing stuff to her, so if I'm doing a "super srs" run and manage not to get fucked at all, I'll still see the scene?

Jonathan Marlow

How's Cheshire doing with that game engine?

The Future Fragments Team

Thanks! :D

The Future Fragments Team

Oh, the next demo will have a lot more than that, haha.

Paladin Jujopo

You guys are doing good stuff! Especially looking forward to the amped up attacks from enemies that give them some bite. Feels more like I'm earning that reward, so to speak :P

Jonathan Marlow

I personally think the next demo should be primarily to show what some of those "events" u spoke of a while back would be like. it seems like they would need feedback from us as soon as possible to see how well they would work, just a suggestion.

The Future Fragments Team

yep! :P

Paladin Jujopo

Unless I missed it in the demo, I'm assuming this is one of the newer enemies for the Ice Level that isn't in the current demo?

Jonathan Marlow

wow 9+ endings!! that's fantastic! That's what I like to see :)

The Future Fragments Team

Yep, at least 9 endings so far, with more possible ones as we continue developing :)

The Future Fragments Team

It'll change the story slightly if you get all the databanks, but by far it's a reward rather than a penalty to do so if you're in it for the hentai :P

Jonathan Marlow

I think this was mentioned at some point earlier on but I don't remember what the answer was so I'll just ask again. Are there going to be multiple endings?

Kinetik Silence

So, would it be wise not to interact with enemies and access databanks? Or would the player want to "raise the alarm" so to speak?

Holly Anderson

I actually like this Idea


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