Leakoo
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DATABANK CLARIFICATION

🕑 Added 2015-03-04 06:27:38 +0000 UTC

Comments

The Future Fragments Team

Oh I dont ever say anything to sugarcoat it or be nice, im just saying it honestly :)

Studio Danza

Confidence without results is arrogance. I can't allow myself such weaknesses. Thanks for saying that though, I know you're trying to be nice. :')

The Future Fragments Team

That's fine, I understand :P gotta have more confidence in yourself though!

Studio Danza

Cool, that does make sense. I guess I just have this deep-rooted personal philosophy to reduce word count to the absolute minimum required to deliver a message. I always assume nobody wants to read my shit, so I make it a point to always slash words. XD I could see myself enjoying reading the sort of backstory datalogs/banks which you're describing.

The Future Fragments Team

This is going to be a rather serious game as far as the backstory goes, yes; it's set in a dystopian future where humanity isn't doing so well, and a lot of crazy shit is regulated for actually scientific and logical reasons (logical as in, ignoring social norms and a lot of other shit). That said, I'm not going to just make this some generic thing with no explanation as to what's going on with this, but yes, each databank entry will be this wordy, possibly slightly less at times. Additionally, note that people are paying $15 a pop for this; I don't want to write just some one line entry and shoo them away, I want to give people their money's worth, so my interests as a writer (and storyteller) and wanting to give people their money's worth coincided great here :P There will be a storyline based reason for many things in the game that are generally glossed over in h-games or hand-waved, like WHY all the creatures and enemies in the game want to fuck Talia. That said, the actual *gameplay* and *main story* will not be depressing, and in fact pretty cartoony, if anything. There's a lot of stories and games out there where, on a surface level, if the player doesn't actively choose to go into the backstory of the game, it's pretty upbeat, lighthearted, action hero shonen type stuff. But then if the player chooses to delve into the backstory of things, things become pretty insane. This is going to be one of those games. So as a player you have two choices; 1) Play the game normally, like a MegaMan/Metroid game, kick enemy butt, Talia gets fucked, go against challenging platform sequences and bosses, and ignore almost all of the backstory/story in general, and still enjoy the game just fine. 2) Do all of the above, except you actually also seek out the Databanks, finding the backstory of the game and finding out exactly *why* the world got into the state it's in, *why* there are enemies all wanting to fuck Talia's brains out, *why* these sci-fi artifacts are just lying around in random places, and so forth. There's going to be around 20 databanks a level, and probably 70% of those will be off the beaten path. You don't need to access any of them to get any given ending in the game; all endings are possible without looking at a single one. I like dialogue, intertwining backstory, and universe building in my games, porn or otherwise; there's a reason I chose to call my NSFW alias "HentaiWriter" :P Realizing that not everyone else will like that kind of stuff though, we built the game so that these things are optional, and not a requirement to enjoy the game or beat it. Also not sure what you mean about "hollow dialogue" or "empty lines"; all the text I had there would be things that were relevant. I do my writing with a boatload of Chekhov's guns; if I mention it in writing, it's relevant to the story or gameplay nearby, or will be at some point during the game. So yeah, hope that clarifies it more.

The Nanomatic

Oh, well this clears up a lot. I was hesitant to commit to a single theme because I thought my idea was too far "out there". Unless it is. 'o'

Studio Danza

Cool idea, though I would hope the texts won't be as wordy as these examples. Unless you're telling like a really heavy story, with some real shit themes, it's really nasty to be throwing empty lines in the reader's face. I absolutely hate it when games (ie. Mario&Luigi: Dream Team) which have absolute joke stories keep flooding hollow dialog on the screen. I don't know how serious you're planning to make this game, so I won't say which way you should go. This is my honest opinion though.

The Future Fragments Team

well it's much appreciated! :D

Patchorse

Sounds pretty darn cool and has convinced me to spend more money! :D


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