DISCOVERY.META - CHARACTER BUILD (v.1.2.14) NOW AVAILABLE
🕑 Added 2022-10-14 17:31:40 +0000 UTCThe Discovery Discord
Many people have asked about it, I have now opened a section of the Discord for Patreon users, here it will be easier for you to report bugs or discuss ideas.
https://discord.gg/cWcxtqfDA8
Meta Build v.1.2.14
- New utility button that will allow end users to lock a slot, visible in the unlocking when right clicking.
- New location data for character creation has been reworked and now uses actual raw data from the game using the deserialization discoveries. Locations now includes every possible combination in the game.
- Fixed issue with belt asset map not saving the slot id number.
- Focus has now shifted to Meta 2 - Meta 2 is built from scratch uses the new discoveries we found regarding deserialization/serialization of the raw files, this means in the future you will be editing the actual data of the game and not hacked together injections.
Join the Discord (link above) to follow progress!
Meta Build v.1.2.13 (No change)
- Quick patch to fix the Unlock All from the current release of the game. Suck it, 2K.
- Make sure to join the Discord for active updates and problem solving, next Meta build has some nice feature coming!
Meta Build v.1.2.13
- New utility button added to Character Mapping & Render dialogs to allow users to add a new entry without having to go through Meta's character creation.
- New the fast edit for the Roster file now allows you to edit the Announcer & Commentary ID.
- New fast edit for the Roster file now has a load attires button, once clicked will load up the current slots desired visible attire count and their corresponding string ids that you can now set and save faster. (EMPTY SLOT already has attires unlocked so when prompted, select yes).
- Fixed issue with string formatting when editing character mapping or renders. (Character creation has had these changes reflected)
- Virginia city ids have been fixed thanks to JPottz. Thanks!
- SDB Editor now has a more robust filter system as you type for your desired string; in addition to this, you can now filter by ID.
- String ID and mapping hashes have been cleaned up visually in the tool.
- Unlock Attires no longer attempts to preserve strings, you will need to set strings for attires (except the default) after using this utility now.
- Meta will backup your active file to the backup folder before any modification will take place.
Meta Build v.1.2.12
- Resolved issues when importing back new profile information that contained attire data (strings etc)
- Resolved issues with strings appearing in the wrong order for alternate attires.
- Renders have been homogenized to a single entry in the UI.
- Renders interface when FaceTextures is open has been modified to reflect this change, with better visual feedback as to which render represents what attire.
- Creation suite has been updated to reflect these changes.
Meta Build v.1.2.11 (Hotfix)
- Fast hotfix to solve index error (mistake from previous build) sorry!
Meta Build v.1.2.10
- New you now have the ability to unlock attires for all slots (unused & default slots) - follow the latest video tutorial.
Unlocking attires per slot is a one time click, you will never have to 'unlock' them again no matter how many visible attires you set when you unlock. - Victory/Entrance animation injection now works for people that retain CAWS.
- Mexico City ids fixed.
- Victory strings fixed.
- Unused slot importing fixed.
Importing into the roster file has been completely reworked. - More safety checks added.
- Small UI changes.
Meta Build v.1.2.0
- New motion tab added to the character creation.
Meta will generate a new file called .motion, this file controls everything to do with a characters motion, in this build you are now able to Victory Motions and Entrance Motions. If you ran into the issue where slots would not appear in certain menus, this is why Meta now supports this utility - the game limits how many slots are visible in certain menus, we can now bypass this and inject into the character itself.
Entrance music IDs can be found here.
Not only do you have access to existing motions, we have also included hidden motions that you can assign (Adam Cole, Aleister Black etc), as well as found extras in the screen filters. (These will appear as blank in the roster editor selection).
I streamlined the process of motion injection, as long as your .motion file is next to your .prof, the engine will insert both the profile and motion data when you select your injection file. Your moveset data is also safe, the injection process only targets necessary pointer data. - New button 'Extract' will appear after you prime the memory, this will extract the profile and motion information of the targeted wrestler.
Extracted profile heights might not appear in the character creation (Meta), this is because the game doesn't use an actual height, it's a skeleton scalar so all values differ, the values Meta uses is a fair medium. (potentially switching to a slider in the future) - Prime Memory takes a few ticks longer, since it needs to recursively loop for the motion data now - this is dependent on your machine.
- Country, city and state will appear correctly when opening a profile.
- Tag Team Male belt creation fixed.
- More internal clean up and safety checks.
- Singular export added to character creation.
Meta Build v.1.1.99
- New video to explain things better, also showing how to install a character/mod.
- SDB editor apostrophe error bug fixed.
- Re-designed the character traits area in character creation to better represent what side they are on.
- Country, city and state bug for New York/New Jersey has been fixed (Make sure to replace your entire data folder with the one included)
- Belt creator has been completely reworked and brought up to current standards. (including hotkeys from the character creation)
- Belt mapping can be saved in the editor.
- Belts can have a call id assigned, there is no known list of ids for these yet.
The id must be a collective somewhere, since there is a bunch of call names depending on the context of the belt being called. - Added more safety checks for those who install the roster file incorrectly.
- Bunch of internal improvements/optimizations
- We have a more elegant solution to adding character attires to existing wrestlers coming in v.1.2
Thanks ๐ค
Comments
Pelpett
Hi, Ignore my comment it was the mod I was using :rage
Grix
The Discord link is perfectly fine, you're referring to very old posts. You are more than welcome to join the Discord and we can take a look, however if you feel it is easier to replace Superstars then it may be the best option for you.
Joseph Fitzpatrick
I'm getting so frustrated with this whole process... been trying for hours to get META to work... At first I was using the public release with the game patch 1.20 but that's why I decided to join the patreon... However, I was able to previously open the Roster Table within META & now I can't even do this... I now have first a warning which says "Slot cache is greater than Roster file, names may be presented incorrectly!"... So I press okay, then an error pops up saying "Unable to read beyond the end of the stream" & as others have stated the discord link isn't working... At this point, I might just replace superstars... So much easier
Angel
Quick question, when i add an alternate attire to a mod, the alternate attire has a different basemodel texture. I have edited the attire paths in the Character Mapping section of Meta for both the default attire and the alternate attire so they each access to the different basemodel textures. When i start the game both attires are different but they continue to share the same Base model textures even though i have two different basemodel textures. Is there any way to change it so that both attires access different Basemodel textures?
Grix
Yeah it's shared slots, all you have to do is find the missing wrestler and unlock them in meta, it'll brute force it open and keep your mods unlocked.
Grix
Come join the Discord, there's most likely a solution there, than this crappy comment section lol.
nick pugh
i keep getting a message that says "unhandled exception have occurred in your application how do i solve this issue?
X-Factor Gaming
For some reason, the game freezes after installing a Sasha Memory Banks port from 20. Ive followed zeepybee's tutorial and i cant get into exhibition., to test my mod. Also why am i banned in your discord? I've never even been there. I'm a patreon.
James Estes
Hey, not sure if anyone has told you or not. They've posted it about it on the PW mods discord. There's an odd bug that locks random characters in the game when you install mods. I guess because of the shared slots. Unsure if this is something you can fix. It may help if you could fix it so meta shows each slot's unlock status instead of just the unused/NPC slots. I.E Triple H slot says unlocked: True. Anyways, great tool. Just figured I'd share the bug.
Oscar Gallo
Same problem and same error here. It crashes when using Export All in Character Creation (separate exports do work), and when loading CharProfileTable.roster.jsfb.
Grix
Make sure to download the latest Meta, I patched it. It's still the same build version, just with an updated unlock.
Grix
Make sure to download the latest Meta, I patched it. It's still the same build version, just with an updated unlock.
Shawnk02
does unlock all not work for anyone else after new update?
Sam
Is there a glitch with this tool after the new update? I followed your tutorial, and for some reason, the "unlock all" when I boot up the game isn't working. It says that it unlocked everything successfully, but when I go in to look, nothing changes.
Grix
Nah, you just require the latest patcher and your mods will reactivate.
wh
If the game version is updated, do I need to repeat those steps. Unlock the slots again and modify them one by one.
Grix
Yeah, because these are shared slots. When a slot is shared, unlocking one will unlock the rest.
wh
Unlocking the 1004 slot will also unlock the 1002.
Mr. S
I think I broke Meta again.... I was trying to edit the nickname from the roster thing as it has the hashes for name nickname and social media and it has a save option (which i assume means it is a live edit) when i clicked Save... I got the error message and now I can't load the CharProfileTable.roster.jsfb https://pbs.twimg.com/media/FgaDd2UWIAUjoC3?format=jpg&name=large
Core Dream Studios
Did you extract and overwrite the version you have? That's how you update it.
Mr. S
I think i broke the tool.... https://twitter.com/King_Ghidorah/status/1586596077024722944?s=20&t=-kWi0IAPJPz82AJuVx5OKA
Purponade
Hello Grix! I have no problems with the tools so far. The only thing that seems not working (or a mistake by my part): When a Wrestler with a created profile of me wins the winner always is labeled as The Rock. Do you know how to fix this (or how I fix my mistake? :) )
Lachlan R
In the main menu go to settings, roster, edit superstars. Select whoever you want and scroll down to entrance.
Sean Harris
Did you ever solve this? Im having the same issue when it comes to entrances
Sean Harris
My modded superstar shows up and im able to edit the moveset.. but when i go to edit the entrance hes not in the list. Any ideas?
Emmanuel Rosas
Grix, thank you for the tool, I only have one question, I already made my universe mode with modded characters, but when I try to assign them on the championship divisions, they didnt appear. Do you know how can I solve that?
Grix
CTG files can be extract from an existing wrestler in the game from CakeTools. This is the responsibility of the modder though.
Grix
https://discord.gg/jKDZHn47
Apples And Oranges
Whatโs up Kanetaru! Fan of work. Try this spreadsheet: https://docs.google.com/spreadsheets/u/0/d/1HIBAZVD5mgvCQ_2jGoCZ82c8cp54Wa5YtBOGGBH02Fk/htmlview# Itโs a detailed custom Wwe 2k22 spreadsheet with Attributes for wwe and non wwe wrestlers
Kanetaru
Hi Grix may i know where's the spreadsheet i'm just trying meta now and when i watched the first vid you said it will be on description. :) thank you
Kassiem Taylor
great tool where can i find the ctg for any mod like your daniel bryan also how would i put alternate attire
Sean Harris
.FTEX
Sean Harris
How can I convert .DDS to .JTEX file for the render
Grix
When you inject a profile, like I said in the video - you must make a change and force the game to do a 'save all settings'.
Sean Harris
Any of the profiles i mod dont seem to save.. they are default on the next start up.. any ideas?
Apples And Oranges
Nvm I figured it out! I also learned that some of the mods I installed open up in the creation suite which is NUTS!! So they are fully customizable. Having so much fun Grix. Also, I hope you get well soon!
Grix
You might need to resync your profile, others had to do it.
GBG
This tool is amazing. Thanks for the constant updates! I'm able to join the Discord but there's nothing there, it's sorta not working.
Grix
I'll check it today, could be a flag I forgot to include. Thanks for letting me know.
Migs
Is the creation of Tag Team Male belts working? I can't seem to make it apply when I save it and shows up as a Singles Male belt in the editor and in the game.
Grix
I'll look into it, I think the list on the Wiki could be wrong.
Grix
Not possible yet.
Jon
Hi thanks for the update and the updated video- good to know i can just amend the roster pictures rather then redoing the whole profile! just a question i tried to assign Lurch Evans 625 to a superstar for commentry and annoucer and injected sound over Lurch Evans in sound editor. the ring annoucer does not annouce the name. I know with a the placeholder mod that we could change names in sound editor- is this user error ?
Sean Harris
Nevermind, i found it..
Sean Harris
Absolutely amazing. Fixed my height issue with Punk and The Fiend! Thank you! Can you provide a link to the commentary and announcer IDs. I looked on the PWM wiki page and cant seem to find them.
quinton davis
Hello, does anyone know where I can find the Discord?
Nicolas Theis
How to unlock alternate attires like goldberg and brock lesnar with meta?
Grix
Thanks! Yeah it seems to be slot, working on a solution asap.
Muhammad Farrel Dwinanda
Hey, I think the issues are with the slot, I tried installing the mod in the same slot with and without caws (for example slot 306) and it still doesn't appear in the entrance and victory selection. But when I installed it in the without caws exclusive slot (501), it worked as intended.
Apples And Oranges
Hey Grix! Noob question. I haven't watched the new video yet, but I have a question for alternate attires. In 2k19, we were able to assign alts simply by installing pacs and naming them appropriately. I'll give you for instance, lets say I install someone's Kurt Angle(a 2k20 port) and I want JoeMashup's Angle as my alt is that possible? Or do I have to create multiple attire folders within in a single Kurt angle mod? (example 304_default_attire, 314_default attire)
Grix
Seen this reported a couple times, haven't actually got an answer for it, once a slot is unlocked, there's nothing to prevent it from showing anywhere else in the game - I'm assuming you kept caws?
JobberGames2K
What should I do if a mod doesn't appear in the entrance and victory selection menu? I've had this problem with all the mods I installed
ban bantam
really appreciate how fast u made this, hope ur weekend treats u better than the past few days has gone