FurryVNE Build 2024-09-05
🕑 Added 2024-09-06 19:51:14 +0000 UTCHi all,
New build for you!
We've spent this last month polishing the product, greatly speeding up character/interaction loading, and many general Quality of Life improvements. Also new content and many bug fixes! See the release notes for full list of changes.
Release notes
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.
- FurryVNE Team
Comments
Biscuit
Awesome!
FurryVNE Team
It's fixed for next release! Should arrive sometime this week.
Blacky
We are aware of the issue and will provide a hotfix eventually.
Biscuit
Did the wrist joint change in this version? I am seeing that some of the more "custom" characters now have their wrists bending too far up the arm when brought into interactions. (Example: "Peppy" by @blacky)
FurryVNE Team
My theory is that the in app browser wouldn't close due to some specific issue on your system. Now there's a timer thst should always close it. You can always pledge to try, and in case it doesn't work you can request a refund.
tyj
I looked at the update log for this new version, but it didn't fix anything related to the issues that were bothering me. So I won't be sponsoring it any time soon. My personal guess is that it may be "online interactive content" and the Internet environment of users in some areas caused by unknown errors, but I can't really think of what the problem is.
FurryVNE Team
Yes, I remember you. I was wondering this new build fixed the issues you were having?
FurryVNE Team
Thanks for pointing that out! Fixed for next release.
Hans Petersen
Noticed that "Detail" normal maps are gone after exporting characters for animations. I can of course simply workaround it by using occlusion in the colouration, but you might wanna fix that anyways.
Mobius Scarf
There's also a very active unofficial discord community: https://discord.gg/ZGQWH3q
Mobius Scarf
I've made a few mini-tutorials on Twitter that I've compiled together and posted on rule34 if you'd like some guidance https://rule34.xxx/index.php?page=post&s=view&id=10203940
tyj
Do you remember me? Is about the "VPN will affect the normal use of the software" that abnormal problem, I would like to ask now how the investigation results?
FurryVNE Team
We definitely want to provide tutorials down the line. You can pretty much use FurryVNE the same way you used our previous product. You don't have to use all the shiny new features. If you want a tutorial, then this is the closest official thing we got: https://www.patreon.com/posts/85451519 If you skip a bit you can get to the interaction demonstration. All the best. - odes
Bluestar
is there any way to make the controls more like the first game? Perhaps maybe a video which shows how to make a basic interaction?
THe GERio
Will try it out :P
FurryVNE Team
Ctrl + click? With hand node selected.
THe GERio
I still don't understand how I can place the hands of the figure on the other figure's body during interactions :D