Cloud progress
🕑 Added 2024-07-26 11:35:29 +0000 UTCHi all!
Small update.
Cloud for interactions is progressing. I'm essentially 99% done with everything that needs to be implemented. Still need to do tons of testing though. But as far as features are concerned, everything is more or less implemented.
I've also improved character exports for the next build. Textures now use BC7 compression instead of DXT5, which provides significantly better quality at no cost of memory.
All the best.
- odes
Comments
FurryVNE Team
Ok well I think there is supposed to be a 7 character limit, so if that isn't imposed it's probably a bug! So you should probably design your interactions with a maximum of 7 characters.
Zexiara ✨
15 MB... got it! 👌🏿 & I meant *across the story* you'll encounter 8 different people to fight/bang. My current PC's cpu can barely fathom 3 characters at once; any more and I'd be arrested for possession of a live bomb oh wait... you didn't mean per file did you? From the looks of it I can send 12+ characters to "Return To Pool" just fine (May 31 Build)
Amirantha
Did do a small test to see if there was such a hard limit, with the result being that once you load the 8th character the bodies turn invisible, with only the appendages being shown for the characters. Deleting/returning them to the pool then "restores" the bodies. So since you can simply return them to the pool that way it allows for using 8 or more characters for an interaction with different scenes? Maybe there should be a message popping up when you try to add an 8th character?
FurryVNE Team
How did you manage to add 8 characters? There should be a hard limit at 7! As for limitations - as long as you use cloud characters and the compressed size of the interaction is below 15MB, you should be fine!
Zexiara ✨
Can i ask what the upload limitations will be, if there will be any? I've been cooking a miniscule Zootopia-themed interactive RPG concept with 8 characters and 15+ scenes to 'celebrate' the cloud's initial release; & i wanna know ahead of time if I'll need to divide something like that into parts/ multiple ".fvne_ic" files.