Leakoo
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Problem with character exports?

🕑 Added 2024-05-05 16:13:14 +0000 UTC

Comments

qwerto

It works flawless.

FurryVNE Team

The compiled character files are tied to the version in which they were created. So that's probably why. A lot of this stuff will get easier/better once we get cloud going, as that will essentially handle all the compiling.

Roger Bond

My issue came from trying to load someone else's interaction. I put the character files in several different save/cache locations, even added them to the interaction creator in-game, but every time I try to load the interaction it says something like "characters can't be found, are they in the cache?" This was with the previous build. New build doesn't even recognize .fvne_compiled_character files.

FurryVNE Team

Can you share your Player.log after not running as administrator? (I.e. after causing the issue.)

No one

I had an issue with exporting before where the progress would be stuck at 0% and I was forced to forceclose the application. I wasn’t sure why it did but I solved the issue by running the application as an administrator. It never failed afterwards.

Biscuit

It would be really nice to have the export file save start in %APPDATA%\FurryVNE\Characters...


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