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FurryVNE Build 2024-02-09

🕑 Added 2024-02-09 21:07:03 +0000 UTC

Comments

CptBanzai

Thank you. Was beginning to get worried. Since i noticed a lot of characters from the VNEcloud were having this issue. After Build 2024-02-09

FurryVNE Team

After further discussing this, we have decided to revert the changes. You will not have to update characters.

FurryVNE Team

Thanks for sharing that. After taken a look at this, I realize it's not the former explanation which is causing this. Rather, in order to fix a bug where child parts were not following parent transform (physical chains), we had to move them to the parent model (rather than its container). If the parent has a transformation that differs from the container, the local coordinate system will not be the same. There's no easy solution to this other than updating the characters.

CptBanzai

No problem. I'm happy that it maybe can be fixed. Thank you. It's the Shark character on VNE Cloud. parts->ears->parts->Inner ear is out of place and turned downwards. character name: Ghostly author: @Chyanna

FurryVNE Team

Yeah, sorry, the head bone was improperly rotated after applying shape keys in some circumstances, so that had to be changed. Any parts or masks or whatever that were designed for the improper head rotation will have to be adjusted. Can you share what character exactly it is you're having this issue with?

CptBanzai

Same here the sharkear on my old shark character is rotated in a random direction with the new Build 2024-02-09. And was parented. Hopefully it will get resolved. As some cloud characters are broken now.

nona

I think the build messed with everything that was parented to parts (masks, subparts,...) by resetting their rotations or something. For example if I have a horn socket as part and a horn as part of the socket, the horn is now rotated in some random direction, sometimes even offset. Will a future build fix this or do I have to redo all parts of my characters to fix it myself?

FurryVNE Team

https://www.furryvne.com/static/release_notes/2024-02/Timeline events/Timeline events.mp4 1. Create (or select) a non-default timeline. 2. Add an event. 3. Select the event. 4. Add cum action. 5. Reference a character in the action.

tyj

Can someone show me how to set up Ejaculation in timeline? I haven't found it for a long time. Can anyone show me the detailed steps?

Biscuit

There's still two entries for Focus Selection (F) in the Edit Menu. ;o)

THe GERio

Nice Nice, Keep it up, lots of love <3

Ninjamurai

Thank you for fixing the issue I reported with one of my characters!

Zexiara ✨

😸!


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