Leakoo
yiffalicious from patreon
yiffalicious patreon

Interactions for FurryVNE sets sail now!

🕑 Added 2024-02-02 22:57:28 +0000 UTC
Interactions for FurryVNE sets sail now!

Comments

Biscuit

Another quickie: sometimes when you drag a keyframe onto another keyframe to replace it, you end up with two keyframes in the same place even though you are snapping to the group. I noticed this when dragging the last keyframe group of a duplicated timeline to replace the first keyframe group. (edit: I guess I could delete the keyframe I am planning to drag the other keyframe onto but that's soooo much worrrrrk) I think we need a place to find a list of known issues so we don't waste the team's time responding to stuff they already know about.

Biscuit

I just spent an entire day getting two characters to make out (kissing and petting) and man it looks really, really good. And hot. I can't wait to create an interaction where a bunch of them sit on that car while the Beach Bums play "Upholstery".

BeerCookie

It is probably my best reason to upgrade my PC.

FurryVNE Team

We're aware of it and fixes will be present in next release.

Ivee

Colliders make sense. I noticed that some of the areas in the alley map aren't mapped quite right: nodes don't snap to some surfaces, and decals don't adhere to some surfaces (normals need to be flipped, maybe?)

FurryVNE Team

It requires certain setup for colliders and also I think there are triggers in the level that we don't want to happen in interactions but that we do want to happen in character builder. All the best. - odes

Ivee

Interesting. Purely out of curiosity, what are the differences between character-builder environments and interaction-builder environments that cause them to be incompatible? If you've already put out a post or video that explains this, I apologize, and would appreciate a link.

Ivee

I'm not sure how you're managing controls and keybindings under the hood, but it seems like there should be a unified system which all user inputs to each mode and each panel must pass through, and then there should some GUI which displays a list of all of those controls to the user and possibly allows them to be configured. This would make it impossible to add a control, keybinding or hotkey to FVNE without publicly documenting it for users. It seems like most editors have something like this in their "settings" or "preferences" menus, at the very least for hotkeys/keybindings.

FurryVNE Team

Ran out of time. I've been preoccupied working on systems. Any time I've had to spend on environments for interactions was spent on integrating the alley map. Nature environment would have to be adapted to work. All the best. - odes

Ivee

I'm disappointed that we can't set interactions in any of the environments from the character editor. I'd really like to set interactions in the "nature" environment especially. What is the reason for this limitation?

Professor Mering

Solution for anyone else on linux (kde on x11 here) I was able to trigger this event by instead of alt tabbing back to the game, I first made the game windowed using alt+enter then clicking on the window's title bar. I remember I had other unity games act up upon alt tabbing, and clicking/dragging the title bar helped getting it unstuck.

Biscuit

It's loads of fun but man, my graphics card is getting pretty upset.

Axdee

aww yiss motha fuckin interactions

Mobius Scarf

I'd say so, so long as the shaft isn't bigger than the mouth opening and you get the positioning right.

Biscuit

Just a quickie, have the character exporter start in the default folder instead of the desktop, it's a pain to navigate to the default folder.

Austin Hagerman

Is it do able with any character, interactions would be so much fun to do with a progression type thing

Mobius Scarf

Yup! The bonus scene in Craket's interaction features an example if you'd like to see. It's a little hacky, but it should suffice for now.

Bixxx

Oh man, super happy to know this lol

BeerCookie

Awesome! It's a lot of fun so far. A huge improvement over YF1. (Finally, I can pose and a hand with fingers!) The hand snapping was a god send. So impressive that a small team could make something so complex and never done before.

BadOmen113

Darn it! It's finally ready, and I'm not home to jump right in.🤣

Austin Hagerman

Anyone figure out blowjobs yet?

FurryVNE Team

Thank you! Some really good suggestions there. You are able to snap to key frames by shift dragging the time marker. Maybe not ideal but thought I'd share.

Professor Mering

Good to see that the tech itself landed, as I can see besides some minor bugs (like when you press right click in fps mode your mouse gets captured, if you switch to the normal camera while the mouse is captured, it wont get released. You have to press tab then right click again to get it unstuck) the next step is lots of UX improvements, there's huge potential here! Some smaller wishes for the animation timeline: Horizontal Zoom, drag&drop reordering rows, visual indication of the type of interpolation on the keyframe (squares, circles whatever like in video software), and most importantly, being able to jump to a keyframe by clicking on it to edit it. And some bigger wishes: composable animation clips (like actions in blender), a graph view of the animated value (like animation clips in fl studio) And congratulations for the release! Been following the project for years now

FurryVNE Team

Thanks Bixxx!

Bixxx

Congratulations guys. Huge huge achievement for you and the team. I'm playing with it now <3

Austin Hagerman

No worries, I have no complaints, I’ve been waiting for it for so long that I’m just so happy it’s here!!

FurryVNE Team

Hi there Monterrio Ashmore, As we have explained in the FurryVNE interaction release preparation text: https://www.patreon.com/posts/furryvne-release-97404030 You have to export the characters for interactions first. I recommend reading everything in the link above. All the best. - odes

Monterrio Ashmore

I can't load the characters I downloaded from the cloud for an interaction.

FurryVNE Team

Happy you got it working! About teaking push-pull - it is not currently supported to adjust it. I must be frank that we haven't tweaked anal dynamics at all, so a lot of work still remains there most likely. We will look into issues like these in the coming weeks. If you can provide material, don't hesitate to join the discord (linked in app) and post in the fvne-bugreports channel. All the best. - odes

Austin Hagerman

Thanks, figured that out with your help, just a question, I used a “well endowed character” which was making the anal cavity on the other character really stretch and seemed to cause a real pull effect which looked crazy, is there a way to control the push pull affect?

FurryVNE Team

Seems like linux/wine isn't making the Unity OnApplicationFocus event fire. https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationFocus.html Not sure if that helps!

Christopher Lee

Aw, right in the middle of the workday! After work it is then! Thank you for pushing through all obstacles so far and bringing us such wonderful software early in the year!

FurryVNE Team

Hi there Austin Hagerman, To load the RLD map, select the "Scene" object and then click its "Map" property to select the alley map. In order to load characters in interactions, you first need to compile them. This is something we covered in a previous announcement (Quick start): https://www.patreon.com/posts/furryvne-release-97404030 To load other people's interactions, see the readme.txt inside the zip linked here: https://www.patreon.com/posts/example-97742602 All the best. - odes

Austin Hagerman

I haven been around in a long time and im having problems with one finding the first scene, the like night life map, aswell as trying to load characters into interactions

Professor Mering

Authorization doesn't work on linux/wine. I know that linux is not supported per say but I think it would just work if I could get past authorization. The issue is that after the browser authenticates me, the game doesn't get notified about it. It would help if the login page had a fallback option to just paste some code in.

Static_snowflake

Oh how we have waited and yearned for this update and finally our wait is over!

Zexiara ✨

Aw yeah bitches, The Time Has Cum.™ From "Lugia 3D" to this moment, you guys marked a historical day in the fandom- With groundbreaking ease, anyone can finally animate their dream e621 scenarios (to an extendable extent). Congratulations on getting to this point on this decade long journey!

JAF1320

This is the best day ever!

MrGimp21

Congratulations on this huge milestone! I've been looking forward to this ever since its inception and now its finally here! And I'm convinced that whatever challenges lie ahead in the future development of this project, you will be able to overcome. While I hardly understood the technical development blogs, I always found it interesting to watch and see how it all came together. Thank you for all of your hard work and dedication to make this project a reality!

Ninjamurai

Woo! Congratulations on making it after all this time! Here's to hoping for smooth sailing ahead & thanks for all the hard work!

MerlynWizard

YEEEEAAAAAH

【FANCY】

POGGIES

oJuiz

and so it begins


More Creators