Leakoo
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Devlog 2/18/24 💻✨

🕑 Added 2024-02-18 14:00:08 +0000 UTC

Comments

Caliburn

I have no objections to the background sprites. Does it kinda look weird? Perhaps in this instance, yes. Would it look weirder without them? Probably yes. Not really sure there’s a good option here, it’s just what there is.

Princess_Hedgehog

I don't think the dual sprite looks awkward. I think the first time the sprites change during a conversation (like 2 characters talking to each other), the UI will have explained itself & that will prevent visual awkwardness from being noticed. The concept seems similar to other games (esp. some RPGs), so I think it's an established UX pattern that is safe. Another idea might be some kind of animation/highlight of the in-scene sprite. Maybe just have their mouth move while they're the last speaker? Maybe that + a brief motion or zoom of the sprite to draw the eye to them. Final thought is maybe have speaker-sprites only for group conversations, or when the speaker is off screen. I think any of these would be moderately beneficial additions, and you've mostly a cost/benefit + style question. Not so much good/bad questions, I think.

Mina Luna

In my opinion I think both variants are fine. I mean. It can be confusing seeing a character twice. Especially if the conversation sheme should represent FPV, first person view. Like out of the players eyes. But then the background wouldn't match so its un relevant. I think seeing qhere they at in the acene is nice. So... Yeah.. Kinda useless advice from me because I just brabbled nonsense that doesn't make sense... Pwp

JustTimoCraft

Looks great! Love the vibes your coding setup / PC give off Maybe you already know but the 3rd pic's dialog is missing the word 'about' in the first sentence ;)


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