Background and Shader Development
🕑 Added 2025-05-24 15:10:32 +0000 UTCOnce again, I’m sorry for the delay.
The work I’ve been struggling with over the past three months has finally started to yield meaningful results, and it looks like visible progress is just around the corner.
Tomorrow, I’ll try to share some of my personal thoughts, along with updates on the project schedule and some reflections on the game itself
Comments
Pixl Rainbow
it's possible to export a shader from Blender as GLSL if you have one of the game engine plugins (e.g. Babylon, Armory3D, etc) and then import that GLSL into Unity, but this is not recommended as it "breaks" Unity's intended workflow (makes it difficult to edit the shaders afterwards) and may break compatibility with some hardware.
WanderingCoon
Do what you can at a pace you and your team feel comfortable with, I love seeing these updates!